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Pixel ColonyNewsPatch 1.1.0
In-game event

Patch 1.1.0

Pixel Colony · published 23 Oct 2023, 10:42 UTC

All newsPlayers around this dateRead on Steam


Now, You can change the priority of the buildings in batches.
You can also see the priority of the buildings at a glance.
Citizens are hired first in high-priority buildings.


A new advanced recipe
* Tailor
3 cottons + 2 fairy roses + 1 magic tools -> 6 fine clothes (workload 180)

And, change some recipes.
* Plantation
(Old) 1 herb (workload 45)
(New) 1 herb (workload 36)
=> Increase herbs production

* Tailor
(Old) 12 cottons + 1 tools -> 8 clothes (workload 180)
(New) 12 cottons + 1 tools -> 10 clothes (workload 180)
=> Increase clothes production

* Potion Maker
(Old) 4 herbs + 1 glass + 2 element dust -> 10 red potions (workload 180)
(New) 5 herbs + 1 glass + 3 element dust -> 15 red potions (workload 180)
=> Increase red potions production

Also, adjust prices of resources related to herbs. (beer, red potion)


Add "Large Granary", which can store more foods.
When you complete the Professional Chefs research, you can build it.

  • Mark contents newly unlocked by research as New icon
  • Simple effect for unlocking research
  • Like demolition, natural objects can be removed in batches
  • Some icons changed (demolition, upgrade)
  • Slightly improved performance (still working in progress)
More from Pixel Colony

Other announcements

All news
Game update10 Apr 2026Patch 1.3.4Added special effects for building construction. · Optimized pathfinding and animation performance. · Rebalanced medicine demand - Citizens now require less medicine. · Increased the average lifespan of citizens. · Upgraded Unity engine version to resolve security issues.Game update5 Sep 2024Patch 1.3.3Show a warning message if there is no warehouse · Add some VFXsGame update5 Aug 2024Patch 1.3.2some bug fix