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So BelowNewsWorst Nightmares Update
In-game event

Worst Nightmares Update

So Below · published 21 Oct 2023, 06:24 UTC

All newsPlayers around this dateRead on Steam

Gear up, hunters!

We’re excited to release our latest SO BELOW update, where we put our most experienced hunters to the test with our new difficulty system.

Now, hunters can pick contracts with a variety of game modifiers (and get paid handsomely) and also choose the relative boss difficulty. This means more money, more action, more pain, and more gain.

Depending on the default difficulty of the contract, you will get a set of modifiers that can range from a few visual challenges to survival mode with several entities at the same time.

Environment and entity modifiers:

Unreliable electronics


All electronic devices tend to malfunction during the hunt.

Midnight Veil


All-encompassing darkness throughout the hunt. Compromised viewing distance.

Cursed destiny


No cleansing altars on the map.

No EMF


Hunt the entities without any EMF.

Light my fire


No flashlights, only lighter and environmental lights.

Diminished perception


No pin icons. Only voice lines.

Survival mode


No defibrillators, just one try.

Icy embrace


Cold weather reduces max player stamina by 20%.

Suffocating fog


Low visibility due to a high density mist in the hunt location.

Phantom menace


Additional Geist entities reported at the hunting location.

Other difficulty adjustments:

Now haunted items can spawn on different locations depending on the difficulty.
Improvements to the base ghost system. This means that we can now spawn many Nachtgeists at the same time depending on the difficulty. (Challenge for expert hunters only)

Difficulty multipliers

Other improvements

New HUD feedback
On the inventory HUD, you can now find your life and stamina bars, the Hunt Time, and a countdown timer before dawn (timeout ending).

New match summary
The session summary screen after the hunts has been improved with much more information. This means a clearer picture of the earnings of the hunt.

Camera system improvements
Smoother camera movement for a more immersive experience. More improvements to come.

Localization
Full Japanese, Italian and French language localization.

Halloween season event (new entities and Zombie John).

Abyssal terrors


Additional entities from the abyss reported at the hunting location.

Oftentimes, summoning rituals can (unintentionally) invoke terrors from the abyss. These hideous creatures come in two varieties: the blind and peaceful monsters from the underworld, and the omniscient relentless hunters. Good luck.
Season unlocks

HEXA Halloween event.

HEXA headquarters is under a spell. Explore the office and find the secret to unlock the new Zombie
John skin (Season event).
If you find it, share it to the community on steam or social media.
(YOU DO FOLLOW US ON SOCIAL MEDIA, RIGHT? )

Extras
Lots of bugfixing…

More from So Below

Other announcements

All news
In-game event20 Jun 2026MID-YEAR UPDATEGreetings hunters, and welcome new hunters! First of all: We haven’t forgotten about you and about our beloved SO BELOW. We are currently very busy with our new game: Kayak with Friends. We know, it’s a whole different kind of game, but with it new doors are open to us and we are really excited about what’s coming to us as a studio. Please if you are so kind, give us a Wishlist on our steam pag…Community7 May 2026We are migrating our discord serverGreetings everyone! As a part of the preparations for the official release of SO BELOW, we are migrating to a new discord server . You have been here with us for a long time now, and you are part of our history, so we would love to see you over there. All news on our developments shall be posted on the new discord server, where we will be there posting advancements and previews for both SO BELO…Major update30 Oct 2025SO BELOW big spooky updateWe’re still here friends, and we’re sorry for the delay. We’ve been working hard since February on refining many important programing issues, and a couple months adding a brand-new entity (which makes us very proud, she’s a charm). We fixed big backend things that are not so visible but are essential. We’re so back! We are nearing the final release of SO BELOW, and we hope to see some feedback…