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THE FINALS PLAYTESTNewsPatch 0.4
Game update

Patch 0.4

THE FINALS PLAYTEST · published 17 Mar 2023, 11:09 UTC

All newsPlayers around this dateRead on Steam

Heading into the weekend, we got a patch coming your way, with both fixes and balance updates, and the addition of a Diamond League to the ranking system! Buckle up!

Fixes and Updates

Animations

  • Fixed an issue where manual action reloads would sometimes not trigger


Audio

  • Tweaked ranges for various Foley sound effects
  • Tweaked relevancy of indoor ambience
  • Updated various clothing sounds
  • Added progress sound for getting revived by a teammate


Characters

  • Fixed an issue where some characters would appear without clothing
  • Fixed an issue where characters would become permanently invisible


Gravity Glove

  • Improved response time when picking up items


Levels

  • Improved interactions with vertical ziplines to make them easier to use
  • Removed camera shake from Cashout Stations
  • Made crane ziplines indestructible


Ranked Mode

  • Added Diamond League to the ranking system


UI

  • Fixed an issue with teams not highlighting correctly on the tournament pyramid
  • Fixed an issue where squad loadouts would not change during drafting
  • Fixed an issue where the ‘Invite to Party’ button would show for the party leader even when the party was full
  • Fixed an issue hindering Report a Player from recent players screen


Visual effects

  • Tuned various muzzle flash effects

Balance Changes

Cashout Mode

  • Reduced team wipe respawn times from 25 seconds to 20 seconds

Abilities

Cloak

  • Added new audio when in use, including volume adjustments based on movement speed and new exit and entry audio
  • Increased the max duration from 10 seconds to 12 seconds


Dash

  • Fixed an issue where dash sound effects would not play


Body Types

  • Reduced Heavy health from 350 to 325

Gadgets

Dome Shield

  • Reduced radius by 25%
  • Increased friction and reduced bounce to make Dome Shields easier to place
  • Removed the ability to pick them up
  • Fixed an issue where theys could knock over or push Cashout Stations and Vaults


Defibrillators

  • Reduced the health given by 50%


Explosive Mines

  • Fixed an issue where spectator cameras could detonate mines
  • Increased Mine environmental damage from 550 to 1025


Liftables

  • Increased Oil Barrel environmental damage from 550 to 2050

Weapons

.30-06 Sniper

  • Fixed an issue where the crosshair of the sniper scope could twitch


AKM

  • Increased AKM magazine size from 30 to 36


Flamethrower

  • Reduced Flamethrower reload time from 4 seconds to 3.5 seconds


LH1

  • Increased LH1 magazine size from 10 to 20


M32 Grenade Launcher

  • Reduced M32 reload time from 3.5 seconds to 3.1 seconds


M60

  • Reduced M60 reload time from 4 seconds to 3.5 seconds


M11

  • Increased magazine size from 32 to 40


Pump-action Grenade Launcher

  • Reduced Pump-action manual action reload duration by 20%


Repeater Shotgun

  • Decreased bullet dispersion size


Riot Shield

  • Increased Riot Shield damage from 60 to 68


SA1216 Shotgun

  • Decreased bullet dispersion size


Sledgehammer

  • Increased Sledgehammer damage from 130 to 145
  • Increased Sledgehammer environmental damage from 550 to 685


Sword

  • Increased Sword damage from 45 to 74


V9S

  • Increased V9S magazine size from 18 to 24
More from THE FINALS PLAYTEST

Other announcements

All news
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