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Kerbal Space Program 2NewsDev Chat - Wobbly Rockets
Community

Dev Chat - Wobbly Rockets

Kerbal Space Program 2 · published 29 Sep 2023, 16:03 UTC

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Hello Kerbonauts!

The next edition of Dev Chat is here - sit down with Creative Director Nate Simpson and Senior Engineer David "Trigger" Tregoning as they discuss the wobbly rockets issue and the steps we're taking to improve it.

From Creative Director Nate Simpson:

I hope you enjoyed this chat! Since this conversation took place, David has been developing a tool that allows our team to compare multiple wobbly rocket remedies, including selective wobbliness for certain part categories, KSP1-style autostrut for the entire vehicle, and various flavors of packed vehicle physics. We are testing these now, with the goal of achieving a near-term improvement in vehicle rigidity while developing a more ambitious long-term fix that's performant at all scales. We'll share more information when we've arrived at a balanced solution.

We know you've waited a long time for a solution to this issue, and we're excited to be closing in on a resolution.

Watch on YouTube
Curious as to what's to come? 👀


Note: Because of Steam's file constraints the GIF is in lower quality.


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