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Mines and MagicNewsTechnical update
Game update

Technical update

Mines and Magic · published 24 Mar 2023, 22:56 UTC · build 10852166

All newsPlayers around this dateRead on Steam

There were a plethora of little things fixed.

But the most important change is replacement of Unity physics with my own custom physics.

This brings two important benefits:

1. There won't be any risk of breaking determinism due to Unity physics. So, network game will be more stable, with much less cases of desynchronization.

2. Now I can create a system that will make sure the game doesn't end in case of network related desynchronization, but would rather quietly pick up synchronized state from a few moments later, and fast forward to the current state maintaining synchronization this time. This will remove any desync case except when a player had completely disconnected. This system will be added with the next patch.

This patch also includes a few small balance patches. For example, "freeze" and "weak arms" spells have become stronger.

More from Mines and Magic

Other announcements

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Game update15 Sep 2026Minor FixFixed a graphical bug that occurred at certain screen resolutions.Game update6 Sep 2026Minor Fixfixed multiplayer game stability, rare desync events shouldn't happen anymore · fixed bugs in campaign economics: bonuses for full castle upgrades and mines now working correctlyMajor update5 Sep 2026Graphics and interface updateThe main fix: performance has been improved. Aesthetics: · New selection effects: rings for mines and the main base, and rune circles for units. · An animated construction grid and updated placement markers, with visual feedback for valid and invalid positions. · Reworked territory visuals with smooth outlines, animated shading and flowing highlights. · Refreshed lighting, sky, terrain, trees,…