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OyasumiVRNewsOyasumiVR 1.10.0 Update
In-game event

OyasumiVR 1.10.0 Update

OyasumiVR · published 28 Oct 2023, 21:05 UTC · build 12562774

All newsPlayers around this dateRead on Steam

Added

  • Various automations for controlling the mute state of the system microphone.
  • Simple mode for brightness control that consolidates image- and display brightness.
  • Brightness control dialog to directly control brightness from the main window.
  • Brightness control sliders to directly control brightness from the overlay.
  • Sleep preparation automation for brightness control, to allow for dimming brightness levels already before going to sleep.
  • Sleep preparation button in the overlay and on the overview, to trigger automations that support this feature.
  • Copy buttons to the brightness automation configuration for copying current brightness levels.
  • Options to apply sleep-mode based brightness levels on OyasumiVR and SteamVR startup.
  • Automation for enabling the sleep mode based on your heart rate. (Pulsoid integration)
  • Automation for detecting possible nightmares based on your heart rate. (Pulsoid integration)
  • Setting for OyasumiVR to quit alongside SteamVR.
  • Instructions on how to start OyasumiVR alongside SteamVR.
  • Automations for turning off devices when their battery levels reach below a threshold.
  • Shortcut to VRChat related settings from the status bar pill.
  • Option for dismissing the sleep check by pressing controller buttons.
  • Option for changing the volume of general notification sounds.
  • Optional fix for running the SteamVR overlay on systems with hybrid graphics.

Changed

  • Updated translations to use ICU syntax.
  • Migrated from Legacy OpenVR Input system to SteamVR's current input system (Controller bindings are now configured in SteamVR!)
  • Bundled dotnet runtime requirements with overlay sidecar module. (Separate installation no longer required)

Fixed

  • Improvements to the Simplified Chinese translations (by 雾雨花精灵).
  • Disabling OSC features leading to a crash
  • A configuration saving loop in status automations view
  • Malformed OSC packets causing a crash
  • OSC message processing being slower than necessary
  • Date formatting for Korean language
  • Long VRChat usernames sometimes overflowing on the player list for automatic invite request accepts
  • Added workaround for bug in SteamVR 2.0 regarding IVROverlay::ComputeOverlayIntersection.

Removed

  • Dotnet version checking and installation.
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