Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Engineer AlphaNewsEngineer Alpha's Log #60: One Item List to Rule Them All
Community

Engineer Alpha's Log #60: One Item List to Rule Them All

Engineer Alpha · published 10 Apr 2023, 20:48 UTC

All newsPlayers around this dateRead on Steam

On Friday I added in what is planned to be the last major feature for 0.5 the Master Item List.

The old cheat menu item list was a rather crude first attempt at doing an all items list and I was never happy with it. It worked by gathering all recipes and looking at their products then adding in several other lists that I manually edited whenever things needed to change. Needless to say it needed to be updated on the back end but the front end too. I was unhappy with how there was no logical grouping of Items as well as there where not nearly as many items visible at one time as there should have been to be usable as a list.

I decided to go with just icons and no names as it seemed like the best way to cram them in as it were. I am considering a similar approach to the Workbench but am unsure if that is the correct path for that menu seeing as it already creates groups. If you have an opinion on this feel free to weigh in in the comments. I separated all the Icons into groups that I thought made sense and organized them according to their type as well as tier as best I reasonably could.

While the main place you will encounter this item list is the cheat menu it is also used in the item selector. For machines that you can dictate a specific item for a filter you can now click with an empty hand and the Item list will be pulled up for you to choose from.

The code was future proofed as much as I could at present the cheat menu and item selector use the exact same list their respective windows just have different behavior when an item is clicked. Also the list of items is generated when the game starts and includes all Items that exist in the game as well as an option to hide things that are not ready for players to see just yet.


Items in purple are hidden in the final packaged version of the game.

More from Engineer Alpha

Other announcements

All news
Community2 May 2024Engineer Alpha's Log #84: But what is in 0.8?As of this log I have not talked about what is planned to be in version 0.8 and beyond but that is no more. The plan for 0.8 is to add in both electricity and oil. Electricity will function much like you would expect for a game like Engineer Alpha. You will have both generators and consumers and they will be connected together in a network. The current plan is that there will be several sizes o…Community25 Apr 2024Engineer Alpha's Log #83: Making Things Unlocked EarlierIn the last update to Engineer Alpha I moved around both Magnetubes and Cranes in the tech tree to make them reachable earlier. I did this for several reasons but will go into each individually. Conveyors have been causing me a fair bit of lag in my personal playing of Engineer Alpha. Of course buildings/objects that are inefficient are always going to be looked at to be improved. When it comes…Community4 Apr 2024Engineer Alpha's Log #82: Those Mining Drills, They SUCK!The most important part of any plan is knowing when to throw out the plan. The small and large mining drill that you unlock in the copper or iron tier respectively are intended to be a good source of resources throughout the early game. While they where never intended to completely replace hand mining at their point in the game they should make it start to feel like you need to do less and less…