
Alpha Build 0.3 has been pushed out to our Alpha testers and comes with numerous fixes and enhancements, particularly to how the end of the level is handled. A tutorial has been added to the Level Select screen which should help with onboarding our newest Alpha testers and, in addition, there is a new setting for automated error reporting which is turned off by default but can be enabled by going to Home > Settings > Game and checking the box next to "Error Reporting".
We hope to continue improving the game and squishing these early bugs. We thank all of our Alpha testers for their help with this. It means a lot to us.
- Added camera zoom when player loads into a game level and zoom out when returning to orbit from Pause screen.
- Added event subscription to cameras
- Added tutorial which can be viewed by clicking the "?" icon on the Level Select screen.
- Added option for automated Error Reporting. It can be changed by going to Home > Settings > Game and checking the "Error Reporting" box. It's disabled by default. Error Reporting will automatically submit an error report if one occurs during gameplay. Hopefully, this will help us more quickly and efficiently get fixes into new builds.
- Enhanced options for waves to better incorporate dropped spawn points and updated waves configurations to utilize this.
- Added delay to dropped portal to delay despawning until after closing animation has completed.
- Enhanced delay for victory and defeat to better view the action before the UI is displayed and sped up victory delay.
- After Focus Fire completed, the WISP will attempt to return to the closest path from the enemy it was targeting, which should result in more natural transitions to a path.
- Increased Plasma Bomb ability cooldown from 10s to 35s.
- Increased Focus Fire ability cooldown from 10s to 25s.
- Updated camera shake for Plasma Bomb and Wall of Light with more appropriate settings.
- Updated Plasma splat lifetime for all 3 levels as well increased coverage radius.
- Enemies will now stop walking animation and movement when the level is over.
- Updated pathing to keep enemies closer to the middle of the patch, particularly around corners.
- Fixed issue where star backdrops on home scene were not correctly appearing when returning from a game level.
- Fixed rendering issue with background terrain
- Fixed light position in home scene (solar system).
- Fixed errors that could occur during wave spawning which was preventing the level from finishing.
- Fixed an issue causing dropped portals to stay open and not despawn.
- Fixed paths not being disabled properly when a portal/spawner is dropped on them.
- Fixed scale of dropped objects not being reset if the enemy carrying them had changed scale.
- Fixed wave enemy calculations for number of waves successfully defended/completed.
- Fixed mislabeled "waves" as "rounds" on defeat screen.
- Fixed issues with checking for final enemy of the level not properly getting triggered, resulting in camera transitions not happening consistently.
- Fixed game speed issue by forcing a game speed reset before victory/defeat transitions.
- Fixed Plasma Bomb not resetting the UI after being used.
- Fixed Focus Fire not illuminating an enemy for its entire duration.
- Fixed Focus Fire modified damage calculation which was causing values much higher than intended.
- Fixed Focus Fire rotation so the WISP returns to the proper location after use.
- Fixed camera shake not being implemented properly and causing errors if it occurred after end of game transition had begun.
- Fixed layer for destroyed enemies to prevent unintended interaction with moving enemies.
- Fixed layer interaction for Plasma Tower splat prevent unintended interaction with moving enemies.
- Fixed enemy scale change when attacking to only affect the model and not the health bar/damage popup.
- Fixed issue with shards not being cleared occasionally when enemies are spawned.
- Minor updates to stop background processes when the end of the level occurs.
- Removed camera blur as it causes strangeness to the UI elements and transparent objects.