Pioneers,
Please enjoy this update log from the last month. And get ready for that release May 30th!
Also check it out, we officially left alpha versions on April 25th.
Most recent update is always at the top.
Farworld Pioneers v.93
- Various localization fixes (and preparation for unlocalized terms)
- Updated world generation to improve distribution of setpieces
- Split mysterious trader into two different traders depending on the planet
- Nomads!
- Desert world spawns Smuggler, Haven, Temple at least once
- A bunch of hair fixes
- Updated credits
- Improved location selection for crashed droppods
- Updated melee weapon swing animations
- Increased explosion sound range
- Changed high quality weapon loot (auto combat rifle to tesla rifle) and decreased # of weapon spawning
- Adjusted some weapon balance (auto combat rifle, battle rifle, agent pistol)
- Updated language select screen to immediately apply settings once a language is chosen
- Fixed desert setpiece placement/spacing issues
- Fixed issue that caused scenery layers to fade more slowly
- Fixed issue with sale price not reflecting the displayed amount
- Fixed issue with pins in minimap not persisting
- Fixed issue with controller tooltips not showing
- Fixed missing duck and chicken death sounds
- Bass fix for stone construction sounds
- Fixed an issue where language couldn't be changed after playing the game, then saving & quitting
- Fixed an issue where sometimes the label for the current language would be shown in another language.
- Fixed tutorial playing sounds when disabled
Farworld Pioneers v.92
- Factory boss has a laser; also increased HP and difficulty a bit
- Parallax now has a rainbow during light rain
- Various updates to desert planet / desert biome to use only desert specific setpieces + more vegetation
- Added nomad faction - neutral NPCs that cannot be recruited
- Updated weapon projectile lights and projectile light colors
- Air filter recipe added to plastic research
- Increased research time for certain research items
- Many improvements to loot tables used in setpieces
- Various performance improvements (plant ticking, mentat objectives, parallax, etc)
- Added raider weapons
- Added mysterious trader to the world
- Added mysterious plant and sculptures
- Added snake, mole, forager, rockadillo, bunny variants
- Update texture for mole, blue bird…
- Made improvements to jitter on creature corpses upon death transition
- Updated dropship interior + dropship travel particle effects
- Improved creature death animations for beast, snake, worm
- Tweaked length of the dropship travel animation
- Reduced frequency of “lack of work” notifications so it takes about a minute without tasks for it to appear
- Various UI fixes (crafting panel)
- Fixed issue with tutorial progress carrying over from the previous game when you start a new game
- Fixed various errors with hauling and timeouts that could cause some stalling when executing hauling orders
- Fixed certain creatures sliding on death
- Fixed mole getting shoved underground upon death
- Fixed issue with resupply panel incorrectly displaying
- Fixed issue with tooltips staying up when switching Z-levels
Farworld Pioneers v.91
- Fixed issue that would prompt the player to change their starting equipment and appearance every time they reconnected to a server; the outfit selection would only apply after dying and respawning, causing confusion
- Fixed issue where pressing Back at the character editor would send you back to main menu instead of paging back to the world setup screen
- Fixed issue where Underground Factory wouldn’t generate the second time you try to create a new game during the same app session
- Fixed issue that suddenly caused the resolution to shrink to a tiny square for some users
Farworld Pioneers v.9
- We’re out of Alpha! Wooo~
- Various localization fixes and new localized text
- Added raindrop hit splashes
- Updated title screen logo
- Updated credits again
- Updated +/- buttons on merchants
- Locked out certain debug settings in Options while the game is running
- Fixed issues with held inventory item from hotbar disappearing in multiplayer
- Fixed scales on gamepad button hints in most places (except tutorial)
- Fixed issue that caused certain plants to hang off edge of cliffs
- Fixed lockout issue when grabbing an object from the hotbar while holding a firearm
- Fixed tutorial asking for confirmation if you press X in the goodbye step
- Fixed issue with debug chunk overlay not showing
Farworld Pioneers Alpha1-9d - Backdated to 4-25-23 (Final alpha version woo!)
- Added thatch to starting recipes
- Hid various PC-only UI on consoles
- Reduced cursor snap range to reduce issues with fuzzy selecting entities between blocks
- Tutorial state is now preserved
- Achievements should now unlock as soon as conditions are achieved, rather than later
- Updated pixel fonts to fully support all languages
- Debug Menu (F7) is no longer enabled in the world config – it can be enabled by going to Debug Settings in the Options and ticking the box
- Added notifications in multiplayer whenever a Dropship is used
- Misc art tweaks
- Updated weapon damage and spread values
- Replaced certain < > buttons with nicer arrows
- You can now grab an object from the hotbar and use it with the mouse as if it was the currently held item
- Various localization fixes
- Fixed issue that caused NPCs to get teleported far to the southwest when building on top of themselves
- Fixed Buddypedia not opening when clicking Help from Overview
- Fixed Weenie not joining faction if tutorial is enabled
- Fixed Oops and Killed by Manseal achievements not working in MP
- Fixed issue that caused red terrain lighting to show in various places
- Fixed issue that prevented certain setpieces from loading in builds
Farworld Pioneers Alpha1-9d
- Updated aiming accuracy / weapon spread on guns
- Updated frame timings to target 60 FPS instead of 75 for physics
- Added several cave & geode underground setpieces
- New buddy teleporter icon
- Updated glass texture
- Updated Rockadillo sprite
- Updated credits some more (still wip)
- Updated lightning effect
- Adjusted muzzle flash and hit effects
- Left click on hotbar is now select instead of grab when no inventory/facility panel is open; use right click, middle click or Ctrl + Click to grab items
- Disabled teleporting of “lost” colonists after recruitment
- Added loading bar to certain sections of the loading sequence
- NPCs will now stand there while the talk window is open
- Improved performance of player physics
- Miscellaneous performance optimizations
- Various localization/text fixes
- Fixed music system cancelling calm tracks when transitioning between two calm tracks
- Fixed creature sounds not playing
- Fixed invisible text in Buddypedia
- Fixed issues with ice cube trees and cactuses
- Fixed scrollwheel not working in Blueprint menu
- Fixed “Starting Tips” showing in multiplayer
- Fixed player and NPC names losing their colors
- Fixed a few invisible outfits
Farworld Pioneers Alpha1-9c1-2
- Updated localizations from round 2; round 3 is underway.
- Updated credits
- Fixed various UI and font issues
- Updated bat
- Fonts should now be crisp and pixely in all languages
- Added rock formation setpieces
- Resources now load asynchronously to reduce stuttering during the loading screen and avoid suspend crashes
- NPCs will now pick up pickaxes, firearms, ammo when idle and missing equipment
- Misc overall performance improvements
- Facility infinite production button has an updated graphic when active
- Research now shows more decimal digits to see progression move on very long projects
- Reduced profile of downed humanoids so they don’t stop bullets like standing humanoids
- Reduced max knockback speed allowed.
- Reduced bullet knockback to 40% of previous value.
- Creatures with damage abilities now only knockback when an attack actually lands instead of on each collision (invulnerability time prevents further knockbacks). Result: no more permanently bouncing around certain critters.
- Fixed several over-hauling issues
- Fixed issue with power stations being valid hauling positions
- Fixed issue that made it impossible to open the inventory while in placing mode
- Fixed various weapon hit effects not showing
- Fixed issue that could break resuming a server
- Fixed issue with turret disappearing when picked up
- Fixed issue where mashing the F buttons could cause Buddypedia to remain stuck open
- Hotfix for broken Multiplayer button
Farworld Pioneers Alpha1-9b
- Added more basic vegetables to initial planting list (carrot, pumpkin, onion, leek, corn)
- Updated fonts in various ways to provide crisp glyphs in certain ‘non-latin’ languages
- Disabled buttons below work order list in facility UI when no work order is selected
- Improved performance of application startup by loading more things after the intro screen begins to display
- Player crafting button now greys out when not usable (no workable orders at facility)
- Fixed issue that prevented RPG from being found in dungeon chests
- Fixed flickering on NPC hammer crafting indicator
- Fixed issue where hammer crafting indicator would stay on NPCs when they went to bed
- Fixed issue where error sounds were spammed when placing blueprints
- Fixed fahrenheit/celsius display not resulting in an immediate refresh of the temperature widget, temporarily and dangerously exposing the brain of certain users to unwanted imperial units for longer than recommended
- Added four new underground mine setpieces
- Fixed setpiece generation problems with desert tower and ice tower
- Performance optimization: NPCs and traders should not cause chunk generation on world generation
Farworld Pioneers Alpha1-9a
- Performance optimization: Improved performance of terrain meshing, deferred more processing to worker threads
- Performance optimization: Improved baseline idle FPS by ~40% on lower-end systems
- Merchants now have icons in the minimap
- Added misc blueprints; potted plants, goth furniture, plasteel furniture
- Added clay blocks, clumps and bricks
- Fixed issue that would cause stacks of items to disappear when buying more than one stack of a given item at a vendor
- Fixed control hint on blueprint menu not showing the Left Stick for movement
- Fixed issue that caused placement to happen too fast on gamepad
- Fixed flickering text when pointing at hauled humanoid or corpse
- Fixed playtime not getting recorded in MP
- Fixed server controls being accessible before the server is started
- Fixed issue that would cause game to lock when the game is shut down in the lobby without starting, then resume
- Fixed animation issues on various critters that would appear frozen in the world
- Fixed issue that allowed certain blueprints to be placed overlapping
- Fixed issue that caused all the bindings for command palette orders to show as "N"
- Fixed radiation bar overlapping with ammo bar
- Fixed blizzard effect so particles don't spawn indoors
- Fixed issue that could cause ballooning performance usage and remeshing overhead when players are underground
- Fixed melee weapons being able to hit through doors
- Fixed issue that prevented starvation from properly halting health regeneration
- Fixed issue that caused pickaxes to do additional melee damage to enemy blocks
- Fixed issue showing the wrong localized string for facility name in mouseover hints when the tip says "too far"
- Fixed issue that prevented dropping the currently grabbed inventory item by clicking into the world in multiplayer
- Fixed issue that caused desync on the trash slot in player inventories
- Fixed ammo count not being persistent when picking up and replacing turrets
- Fixed sticky grenades not sticking to living beings
- Fixed issue that caused the client to attempt a connection if you entered something in the join code box but pressed back
- Fixed issue that prevented certain ores from spawning at higher tier depths due to a logic error (fixes missing ruby, meme crystals, etc)
- Fixed issue that caused certain mobs like tigers to instantly disappear while on a player's screen or mid-combat; they will once again try to get off-screen before they despawn
Farworld Pioneers Alpha1-8h
- Removed potato seeds and lowered the average yield of potatoes
- Increased growth time of cacti and giant mushrooms to prevent areas from being taken over too quickly
- Screen resolution settings in Options are now only applied after pressing Apply
- Nerfed turrets by reducing shooting delay, firing rate, vision range
- Fixed team-switching having seemingly no effect the first time a player leaves the original faction
- Fixed issue that allowed the Esc button to close the options menu in-game without applying changes
- Fixed issue that could cause the game to hang when resuming a PVP game, due to errors with stored factions
- Fixed issue that could cause UI problems whenever the game is started but Steam servers are unavailable or the internet connection was previously dropped during the play session
- Fixed issue that could cause the colony spawn not to take precedence over the “natural” world spawn point in PVP
Farworld Pioneers Alpha1-8g
- Radiator heating power increased
- NPCs will now gather around radiators when feeling hypothermic, not just fires
- Updated end card for demo
- New debug command for parallax/biome info: /togglescenerydebug
- Misc fixes to boss lighting in multiplayer
- Misc text centering fixes
- Fixed incorrect rotation for C4 and tweaked grenade rotation
- Fixed weenie store selling duplicate recipe
- Fixed Buddypedia highlight blinking while the tutorial is active
- Fixed weather system continuing to show precipitation visual effects after a transition or respawn
Farworld Pioneers Alpha1-8f
- Options menu now has a Debug Settings button to activate the new performance monitoring tools for the chunk loader
- Items in player inventory at vendor now show in grey if not sellable
- Fixed issue that caused corpses to disappear when thrown and massive CPU spikes
- Fixed performance issue that could compound over time as you hovered the mouse over more blocks and game entities, especially noticeable if alt-tabbed
- Fixed currency being sellable
- Fixed issue that allowed duplication of currency in MP
- Fixed tooltips remaining shown after clicking start game
- Fixed issue that prevented the savefile renaming from functioning
- Fixed issue that could cause certain items to spin around the player and follow them around without being collected in multiplayer
- Fixed issue that caused cursor input resolution mismatch when changing resolution/monitor resolution mid-game or toggling full screen mode
- Fixed certain large blocks disappearing when they touch the edge of the screen
Farworld Pioneers Alpha1-8e
- Misc loot tweaks: Less ammo, more ore found in chests…
- Renamed Auto Combat Rifle to Assault Rifle
- Tweaked tundra parallax
- Updated gemstone graphics
- Added Thumper to recipes
- Made machete craftable at workbench
- Increased exclusion range for raiders spawning and added lights/stockpiles to exclusion testing
- Fixed issue with temperature/frost/frostbite in SP/MP
- Fixed issue which could cause glitches when collecting items from a dropped backpack
- Fixed issue that could cause dropped backpacks to fall through the floor on client
- Fixed signs not propagating their text in multiplayer
- Fixed rope rendering in front of player
- Fixed judder when scrolling in the research tree screen
- Fixed excluder pushing entities away when a background construction completes
- Fixed issue that could cause controller lockout when opening/closing blueprints
- Fixed issue that could cause errors when a stockpile is destroyed while NPCs are hauling
- Fixed stockpile name not updating in multiplayer
- Fixed materials needed not refreshing on blueprints and landing pad
- Fixed issue where tutorial would not come back after resuming a game where it wasn’t completed
- Fixed missing scroll arrows on blueprint menu
- Fixed issue that allowed players to get stuck sliding under a block by allowing players to use tools while sliding
- Fixed issue that interfered with range checks when sliding/crouching
- Fixed issue that prevented resuming a hosted game
- Fixed issue that could cause certain entities to disappear when chunks got dropped and reloaded on client
- Misc fixes to prevent players/objects appearing outside the ship while traveling due to sync issues
- Fixed setpiece blocks incorrectly showing an Open Storage overlay
- Fixed colony name not updating immediately on faction change in MP
- Fixed torches and campfires acting weird when carried into a dropship or dungeon
- Moved server control dialog
- Fixed issue that would allow duplication of items when Ctrl+Clicking items in dialogs like the stockpile or smelter UI
Social Media
Can’t get enough Farworld? Itching for the next colony? Try one of our communities and social media platforms!
Our Discord is our main community hub: look for people to play Farworld with there!
Discord: https://discord.gg/Asntr8e
Our other spaces are regularly updated:
Twitter: @FarworldPioneer
Developer Twitter: @igloosoftgames
Facebook: https://www.facebook.com/FarworldPioneers/
Subreddit: r/FarworldPioneers