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WobbledogsNewsv1.05.03 - More hotfixes
Game update

v1.05.03 - More hotfixes

Wobbledogs · published 2 May 2023, 15:44 UTC

All newsPlayers around this dateRead on Steam

Hopefully the final round of fixes for this last patch!

Bug fixes:

  • There was a low framerate race condition that made it possible for automation options to auto pupate a dog or auto hatch an egg within a super tight timing window after the player entered construction mode. If this happened, the game would soft lock. I was finally able to reproduce this issue by artificially tanking the framerate, and have inserted an extra protection to prevent this from happening.
  • I've received a few scattered reports of dogs standing in one spot and starving while trying to lay an egg with automation options enabled. I could not figure out how to reproduce this, but I did find one place in code where there was potential for an infinite loop that, if triggered, would produce this exact behavior. I've added protections to this area in code such that the loop will automatically end after a certain amount of time no matter what. This will result in dogs laying white fertilized eggs instead of colored fertilized eggs (in instances that would have otherwise frozen the dogs), but should not otherwise interrupt the game. I don't believe this was affecting very many players, and hopefully this smooths things over.

Have a great week!
-Tom

https://store.steampowered.com/app/1424330/wobbledogs

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