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EMPTY SHELL: PROLOGUENewsDevices, upgrades and meta progression
Community

Devices, upgrades and meta progression

EMPTY SHELL: PROLOGUE · published 28 Apr 2023, 08:03 UTC

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Hey everyone!
Just wanted to share some updates regarding the meta progression in the game.

These days i'm developing new Devices, the ones you can buy from the main menu and in between levels. A purchased device is permanent: you need to reach the target level to unlock it and then you need credits to buy it: afer that, you keep it forever (even if your volunteer die).

On the other hand, Upgrades, the ones you buy from Upgrades Stations, are different. You level up your volunteer, but when he/she dies, you lose the upgrades.

And that was it, until today: i decided to give to the next volunteer the possibility to recover SOME upgrades from the previous volunteer dead body, and maybe some inventory items as well (rather than just credits).

I'd like to keep it the survival way so, for example, if you die with a full inventory and 4 upgrades (i.e. health+, armor+, stamina+ and rate of fire+), if you're lucky, you're gonna recover a weapon, maybe some bullets, and armor+ (and credits, as always).

I'm probably gonna scale the amount of stuff you recover with the difficulty you are playing.

What do you think about this?

Cheers!

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Game update6 Oct 2025Quick Unity fixHi everyone! Just a quick update to fix the recent security vulnerability issue that may affect all Unity games built in the past few years. The volunteers already have their own problems... they don't need any more vulnerability issues.Game update8 Jan 2024Level exit promptHey, everyone! This small update brings a prompt at the end of each level that asks for an interaction to proceed to the next one, so that you don't accidentally exit a level leaving stuff you were planning to recover behind .Community6 Jan 2024Happy Birthday!Hey, everyone! Exactly one year ago , EMPTY SHELL: PROLOGUE was released, marking the beginning of this journey. Since then, thousands of lines of code have been written, tens of thousands of vertices have been crafted and hundreds of thousands of axe blows have been struck. Thank you all for venturing into the Facility and for contributing to improving the game with your feedback. Looking forw…