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First Cut: Samurai DuelNewsPatch Notes: Beta 0.20
Game update

Patch Notes: Beta 0.20

First Cut: Samurai Duel · published 5 May 2023, 19:49 UTC

All newsPlayers around this dateRead on Steam

Note: If you're confused why this unreleased game is getting updates: https://www.patreon.com/posts/closed-beta-faq-81470813
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Hello everyone,

I finally managed to pull this patch together, sorry for the delay. As mentioned previously I noticed some issues with the enemy combat AI, and what started as 'tweaking' the code to prevent the Master from being easily killed using exploits turned into a full-on rewrite of the enemy combat code which has taken me a couple of weeks to finish.

The enemy behaviour isn't vastly different now, but they are more conscious of spacing and smarter about being attacked outside their own range, and they have more parameters dictating their reactions to allow for easier tweaking of the difficulties and combat styles. I'm hoping that enemies will feel a bit more interesting to duel, and a more like actual players.

I've also tried my best to balance the new behaviour to feel similar to the previous difficulties, but I will keep working on it and tweaking with subsequent patches.

There are still plenty of things on my list that still need to be fixed or improved, and I'll try to get to them with the next few patches now that this bigger task has been completed.

--------------------

Patch Notes: Beta 0.20

Rewrote the enemy combat AI to better respond to the game mechanics - distancing, dodges, counters, changing stance, etc.

Added more variants to the 'Void' stage, including ring-out versions.

Added 'Woods' stage.

Rewrote the keyboard / mouse input system. Now you can rebind mouse inputs to keyboard, and keyboard to mouse.

Increased max rounds to 25 in duel / ring-out mode.

Fixed incorrect hat colour during death.

Countering after a late-block is now less effective than countering from a full-block (a late block resets your guard to middle and their swing only glances off it, rather than being stopped).

Ringout now has its own internal stage value - so scrolling through the gamemodes won't reset the stage list for other modes.

Fixed various issues with the scrolling background and blood stencils in scenario mode.

Fixed combat parameters not setting correctly for the scenario mode enemies.

More from First Cut: Samurai Duel

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Game update14 Aug 2026Patch Notes: Version 1.31Hello, sorry for the wait. This update adds Japanese, Chinese and Korean language support. Thanks to Kurono Studios for the localisations. The game is 50% off for a week to celebrate. It also adds a new endgame scenario called Madness, plus some other new content and improvements. ------------------ Version 1.31 Gameplay: Characters can now perform a spin-slash by pressing turn during a horizon…Game update12 Jul 2024Patch Notes: Version 1.3Hello everyone, After a long vacation and moving places I'm back to working on updates. This one is just to fix the memory leak issue which was reported to me, but there will be more to come. Thanks to those of you who commented about this problem and apologies for the delay in getting it fixed. ------------------ Version 1.3 Fixed a memory leak issue.Game update13 Apr 2024Patch Notes: Version 1.29Hello everyone, This patch contains a few mechanical and AI tweaks. Blocking from behind has been buffed, and enemies now have slightly better tracking. This should barely affect lower-difficulty enemies, but higher-difficulty enemies (mostly bosses) won't be as easy to cheese by just walking backwards. Skilled AI can still be baited into missing, but it will require more careful use of footwor…