Pioneers!
Enjoy this set of version 8 updates
Farworld Pioneers Alpha1-8d
- Known issue: Picking up humanoid corpses is not recommended as throwing them will cause them to disappear and fall through the world, causing many areas to load all the way down to the bottom of the map. Butcher them!
- Alt+F4 now saves and quits the application without passing through the main menu
- Added safeguard against NPCs and entities getting walled in by construction
- Updated travel state cards in dropship
- Updated weapon icons
- Updated alien eggs / egg dungeon assets
- AI Improvement: Raiders now attack with melee weapons and can engage doors if blocked by them
- Updated graphics for tracksuit
- Updated graphics for thought bubbles
- Improved chance of starting position having a good parallax height
- Fixed raiders from a raid event standing idle without attacking after reaching the colony
- Firearms can no longer shoot through doors
- Fixed issue that caused drill to continue attacking enemies even when turned off
- Fixed Howitzer fire animation (shell issue)
- Fixed AM-Sniper reload (mag issue)
Farworld Pioneers Alpha1-8c
- Known issue: Picking up humanoid corpses is not recommended as throwing them will cause them to disappear and fall through the world, causing many areas to load all the way down to the bottom of the map. Butcher them!
- Added new backpack graphic
- Updated Dropship flight sounds and transition; improved sync
- Various fixes and improvements to Weenie
- Weenie now heals and feeds properly, and can be downed
- Weenie now digs the ground and has improved wandering, follows when you whistle with H
- Updated blueprint menu controller handling to allow movement from tabs to items
- Controls are now filtered when the blueprint/planting menus are open to prevent activation
- Fixed duplication bug on construction sites
- Fixed a few issues with odd landing detection behavior for the dropship
- Fixed incorrect hints on order buttons in command palette
- Fixed issue that could cause certain controls to break when rebound from the in-game options menu
- Fixed issue that could cause the death/downed state of players to desync, causing players to look downed after respawning
- Fixed language settings being available in-game; they can only be changed from the main menu for technical reasons
- Fixed issue that caused turret UI overlay (ammo, warnings, etc) to be hidden
- Fixed issue that caused mouseover control hints not to show when the hotbar object can be used on something in the world like a stockpile or blueprint
Farworld Pioneers Alpha1-8b
- Added various research & recipes for useful outfits (polar, hazmat, thermal, space suit)
- Reorganized research tree to be tidier
- Added /spawnraider debug command; argument can be 0-3 to select the raider’s tier
- Blueprint menu gamepad hints are now under the blueprint menu instead of the bottom right of the screen
- Added Toga, Habit and Cassock to outfits (debug)
- When using a gamepad, you can now walk/run using the analog stick
- Removed some hair duplicates and tuned character editor outfit selections
- Fixed offset hair when running
- Fixed hair-hiding for certain hats
- Fixed bug that could prevent buying/selling in shops in multiplayer
- Fixed bug that caused indoor lighting to break when reconnecting a second time in multiplayer
- Fixed issue that could cause reloading to freeze or to start in an incorrect state
- Fixed issue that could cause medkit usage to fail, or double-use of medical items
- Fixed issue that allowed weather effects to follow you into indoor scenes
- Fixed “working” activity bar showing over animated emotes for NPCs
- Fixed sleeping/working emotes not showing for non-faction NPCs
Farworld Pioneers Alpha1-8a
- Added falling frame to creature corpses
- Fixed bluebird sinking when turning
- Big gun now has graphics
- Reduced boss starting sequence delay
- Automatic landing position for dropships
- Building a new dropship is now impossible if the landing pad is occupied
- Fixed various issues with teleporting / buddy teleporter
- Fixed issue with healing bleeding in multiplayer
- Updates to the weather system – fixed long standing issue where weather near the player affects NPCs in the world
Social Media
Can’t get enough Farworld? Itching for the next colony? Try one of our communities and social media platforms!
Our Discord is our main community hub: look for people to play Farworld with there!
Discord: https://discord.gg/Asntr8e
Our other spaces are regularly updated:
Twitter: @FarworldPioneer
Developer Twitter: @igloosoftgames
Facebook: https://www.facebook.com/FarworldPioneers/
Subreddit: r/FarworldPioneers