Greetings, Heroes!
In the new Hero's Story update not only a new location and a new type of enemies were added, but also improvements and fixed some problems related to balance and sound.
So, for archery or crossbow shooting the appropriate projectiles are now required - you can find them lying on the levels, in Old Chests or as a reward for defeating Skeleton Archers! The opponents themselves will now pursue the player longer and better bypass the obstacles that arise in their path. Patrol mechanics was added.
The loot balance from chests has also been revised and missing monster sounds have been added. Fixed an issue where many 3D sounds were played incorrectly in the distance.
The new location is one of the most difficult, but also the most interesting to beat, in my opinion. The in-game HUD has been slightly improved. The only thing that has been given less attention in this update is the fixing of various bugs.
I hope you will like this update!
Full list of changes can be found below.
And now let's take a closer look at some points!

The fortress of Al' Nazir stands on the outskirts of the Magic Forest. Long abandoned, it serves as both a reminder of power of the ancient kingdom and danger of using magic to harm.
Rumor has it that there are many treasures and rare things hidden inside! However, now just getting into the fortress itself is not an easy task.

Ghosts of Al' Nazir warriors are dangerous opponents. They cannot be hit with normal weapons, and when touched, they can slow down an unprepared hero.
Being one of the most dangerous and little-studied of the undead, ghosts can impose horror into even most experienced warriors.

In the new update, opponents have learned how to bypass obstacles that appear on their way, move along predetermined routes, and also respond to
any hit on them. In future updates, it is planned to continue work on improving and balancing the AI.
Have fun! Your Silent.