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GjallarhornNewsUpdate 5/29/2023
Game update

Update 5/29/2023

Gjallarhorn · published 29 May 2023, 23:52 UTC · build 11344065

All newsPlayers around this dateRead on Steam

Bug Fixes
Fixed various typos
Corrected Darius bounty objective text
Added missing dialog to Oslen Tavern Guard
Fixed some pathing issues
Diamond Augment gold bonus now matches Amethyst
Fixed some book text placement
Hashar will no longer be in the Tavern right after Tiran’s retirement party
Power Word Pain should no longer have its damage reduced to 1 after killing a single group member
Power Word Kill should no longer have its damage reduced to 1 after killing a single group member

QoL Improvements
Cyrnan now tells the time-of-day Tiran’s retirement party will be
Certain NPC’s in Oslen have had their schedules reduced
Weapon Skills learned will no longer appear on the training list
Weapon Skills have been added to the Weapon Mastery Menu for reference
All Weapon Skills have been added to the Passive list in the Status menu when unlocked
Added Codex information on Weapon Skill growth

Game Balance Changes
Uklangor now has proper racial bonuses
Uklangor’s Weapon damage has been increased
Jada Whitehoof ability loadout has been modified
Reduced the rate at which Bandit Mages use normal attack
Reduced the rate at which Bitey type fish use normal attack
Eidma battle during Oslen training has been retuned slightly

More from Gjallarhorn

Other announcements

All news
Game update17 Mar 2025Update 3/16/2025Bug Fixes Corrected an issue where the weapon skill “Fuel” didn’t add to your maximum MP value. QoL Improvements Disabled F5 from restarting the game.Game update3 Jan 2025Update 1/03/2025Bug Fixes Fixed some minor dialog errors Corrected pathing of NPCs during Radames introduction so they don’t impede character movement Smoothed out a cutscene animation if you lose the fight against Badu Added Overstack flow checks and extensionsGame update30 Nov 2024Update 11/30/2024Bug Fixes Corrected bonuses added by JP Strike Game Balance Changes JP Strike now increases based on how many enemies are killed with the skill in a single battle – 1 enemy = 200% Bonus 2 enemies = 250% Bonus 3 enemies = 300% Bonus