1.1.5 PATCH NOTES
New features:
- Introduced shelter types. There are four shelter types available, each with different actions: Military bunker: allows claiming extra upgrade parts, searching yields more grenades, Medical bunker: allows full healing with no medical supplies cost, searching yields more medical supplies/stimpaks, Greenhouse bunker: allows party-wide Dread reduction and extra bonuses, Warehouse/storage bunker: similar to the pre-update bunkers.
- Introduced dynamic shelter props that can appear in any shelter type: Chess set: grants defense bonus and dread reduction, Distillery: grants poison immunity and dread reduction, Oil can: increases bot’s movement range, Stove: increases bonuses from eating food supplies.
- Introduced two new shelter actions (boosting the energy cell, power stimulant injection)
- Introduced new map layouts.
Bugfixes:
- Characters who were rescued during a mission now can bleed out during such a mission.
- Gunter’s Penetrating Shot action now is unavailable if his weapon is overheated.
As usual, I am waiting for your feedback!