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Perfect Heist 2NewsUpdate 30: Class balance and level editor improvements
In-game event

Update 30: Class balance and level editor improvements

Perfect Heist 2 · published 3 Jul 2023, 16:04 UTC

All newsPlayers around this dateRead on Steam

This update focuses on class balance, while also improving the level editor and re-introducing custom maps on Linux servers.

The Janitor class has been buffed, he can now recycle certain robber gadgets like boom buggies and explosive barrels without setting off an explosion! His secondary weapon has also been changed to the brand-new Slug Shotgun, which fires a single, relatively accurate projectile that deals lots of damages and causes bleeding in hit robbers, who will leave a blood trail for a few seconds, allowing him to chase them down much more easily.

The Traffic Cops' barbed wires now also make use of this new bleeding mechanic, while no longer dealing damage to himself or other cops.

Robber classes also received some improvements, the Pickpocket can now steal money and abilities from cops a lot faster, while Medic's Syringe Gun now fires faster projectiles, at a higher fire rate which should make it a bit more viable in PvP encounters while still having its main focus on supporting his teammates.

The level editor got some performance upgrades, the "Place Windows" button now works correctly again, and the preview images generated for the workshop now look a lot better. Custom Object loading has also been reworked to work correctly on Linux, and hosting a custom map on dedicated Linux servers is now possible again!

New:

  • added Pilots plane killfeed icon
  • added impact sounds and particles to Pilots plane gun to make it easier to identify when you are being shot at
  • added new Slug Shotgun weapon (55 damage, causes bleeding on hit)


Changes:

  • new mid-round robber respawn point now only gets used if there is no cop nearby, if a cop is camping it, another spawn point will be used
  • updated third person Syringe Gun model
  • Syringe gun damage increased from 30 to 35
  • Syring gun firerate increased from 180 RPM to 220 RPM
  • Syringe gun bullet velocity increased from 60 m/s to 80 m/s
  • Syringe gun ammo increased from 16/64 to 20/80
  • Micro incoming damage bonus while tiny decreased from 700% to 500%
  • Snipers vision dart now pings the hit cop every 4s instead of every 2.5s
  • Snipers vision dart duration increased from 20s to 30s
  • updated Traffic Cop description to include that he gains an additional wire the first time he damages a robber with one of his barbed wires (no gameplay changes, just added missing description)
  • Traffic Cop barbed wires no longer damages cops
  • increased Traffic Cops barbed wire HP from 50 to 70
  • reduced Janitor lock installation time from 1s to 0.25s
  • changed Janitor primary weapon from SMG to Carbine
  • updated Janitor description to reflect that he starts with one lock
  • decreased Pickpocket steal duration from 0.25s to 0.1s
  • explosive damages now deals damage to players wearing vests if the incoming damage is larger than the vest HP
  • updated Reinforcer character model
  • Traffic Cops barbed wire now casues bleeding, resulting in minor tick damage and visible blood trail
  • Janitor can now recycle robber money printers, boom barrels and bomb buggies without setting of an explosion
  • Janitor secondary weapon changed from Shotgun to Slug Shotgun
  • reduced Pilots plane damage from 20 to 17
  • increased chance to find a plane upgrade inside a box from 70% to 80%

Fixes:

  • fixed Traffic Cops wire not damaging robber bots
  • fixed Detective not being able to investigate money bags
  • fixed Master Thiefs drone not being affected by Developers frequency jammer
  • potential fix for getting stuck in "Press Key to Respawn" screen after chatting/tabbing out
  • opening the escape menu now counts as key press while inside the "Press Key to Respawn" screen
  • reduced Linux server log spam

Map Changes:
Arcade:

  • updated claw machine collision

Level Editor:

  • improved auto-generated preview.png image quality
  • objects like AI Blockers and zones now get hidden when generating the preview.png
  • added "Birdseye Map View" that allows mappers to change the location of the birdseye view in the spawn selection/class selection menu
  • fixed some props not loading correctly on Linux servers, resulting in players hovering when they walked over them
  • added new custom mesh .fbx loading system for Linux, fixes players falling through/hovering over custom objects on custom maps
  • fixed elevators not working correctly on Linux servers
  • level editor performance improvements
  • potential fix for floor remover sometimes not loading correctly when joining a server with a custom map
  • fixed missing collision for custom objects on Linux Servers
  • fixed "Place Windows" button not working
  • potential fix for custom music sometimes not looping correctly
  • multiple performance improvements while inside the level editor
  • fixed dedicated server crashes
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