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Siren's Call Fan PackNewsSiren's Call: Escape Velocity- Dev Log #4: New post-game features and more!
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Siren's Call: Escape Velocity- Dev Log #4: New post-game features and more!

Siren's Call Fan Pack · published 15 Aug 2023, 23:12 UTC

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Hey there friends, Jacob here! It's the 15th of the month again, and this time, I thought I'd go over some of the new post-game content I just finished programming, as well as some new features that tie nicely into that content. Let's get right to it!

The new timeline menu lets you experience the game your way!

Along with the journal and gallery you all are familiar with, Siren's Call: Escape Velocity will also feature a simple timeline menu highlighting the key events for Oliver's main story, the Finishing Touches, AND Prove You Aren't Dead (more on that one later). Basically, whenever you complete the game once, this menu will unlock and can be accessed from the title screen. Then, upon completing more scenes in the post-game and going for more endings, the timeline will update accordingly.

Much like Oliver's Journal, this new menu exists to add greater context to the events of the game as a whole, without exactly beating players over the head with that context. Like the journal, this timeline is completely optional to engage with for that reason. Confused or curious players can refer back to this like an index of sorts to get a bigger picture of what's going on, but it's not mandatory. Our goal is to make your experience with Siren's Call as deep as you want it to be, so if you're feeling lost at any point once the credits roll, give this new menu a shot! Or maybe visit it after 100%-ing the game to see if what's in your head matches up with reality. Or maybe you'll notice something new all together if you stare long enough... ;)

Prove You Aren't Dead- a mini VN that changes everything.

This is the big one. As of this time, I have officially completed writing and programming Violet's chapter of the game: Prove You Aren't Dead (called PYAD from this point on). While the aspects of the game will change with feedback and such, I'm feeling pretty damn great about how this turned out. And I hope all of you will enjoy what Violet's POV brings to the table.

Upon getting the main game's true ending, PYAD will unlock along with the rest of the game's post content. While I'm not going to be giving away any major story details here, what I CAN say is that Violet handles stressful situations with Judith MUCH differently than her boyfriend does. So how will the two of them bounce off each other as a category 6 hurricane is rolling into Siren's Call? Will they be able to weather out this storm? Or will their inability to see eye to eye be the death of them all?

I'm just so happy this story is going to get to be told. PYAD was one of the main pieces of content I simply didn't have the time or money needed to put in the prototype version of the game and I feel it really brings Oliver, Violet and Judith's arcs together in a fantastic way. I think it's also the perfect reward for those that are tenacious enough to find the game's true ending. Honestly, I'm so excited to see what everybody thinks of it, but alas, we must wait. I promise it will be worth it though.

Kickstarter updates

We are officially one month away from the Kickstarter launching! Dev log #3 goes over everything that entails a little bit more, but I will say that the dakimarura artist as well as all the physical merch production has been finalized. This is going to be a big event, so if you haven't signed up for launch notifications, please do so here! It helps more than you can even imagine, and this (in conjunction with leaving a good review on our steam page <3) is the best way to help make this game the best it can be.

Art update

Ray is hard at work on the CG for THAT moment with Violet on the beach. It should be done soon, but for those of you that know, you know.

So be sure to be nice and let Oliver go, okay? After all, who could say no to that face?

Also, all the discord requested maid CGs are done. While I won't show all of them here, I do think Emil's eagerness to crossdress is something to be admired.

The dude is #1 in my heart.

Any who, that's all I have for now! I'll give you guys more news as things progress, so until then, stay cool.

Yours and stuck in Florida forever,
Jacob

Last weeks dev log is here!

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Major update10 Jan 2025Siren's Call: Escape Velocity is fully released.We have done it. Siren's Call: Escape Velocity is now out of early access and live with the 1.00 version. It's taken 6 years of work, countless sleepless nights, hundreds of versions, thousands of bugs fixed, but we made it. You can buy the full release here: Thank you to everybody who made this possible. Thank you for supporting the game with your reviews. Thank you for coming with me on this…Esports20 Dec 2024Siren's Call: Escape Velocity is 40% off for the Steam Winter Sale!Ho ho ho, nerds! Siren's Call: Escape Velocity is 40% off for the Steam Winter Sale! If you've been even remotely curious about the game, now is the time to pick it up, even if you're still waiting for us to exit early access. The game: Pick it up and let us know what you think of it in the steam discussion hub and/or a review! We're close to 50 reviews total, so help us reach this goal! Stay c…Major update11 Oct 2024Major News! The full release of Siren's Call--Escape Velocity--is here!Hello everybody, Jacob here! A few weeks ago, I released Siren's Call: Escape Velocity on early access! Don't let the early access fool you; the game is playable from start to finish. This is the full, definitive version of Siren's Call, with new story content, CG art, quality of life features, endings, and music! Only the translations and some of the new music is missing. If you enjoyed the pu…