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rFactor 2NewsQ2 Build Update Released 20/7/23
Game update

Q2 Build Update Released 20/7/23

rFactor 2 · published 22 Jul 2023, 16:54 UTC

All newsPlayers around this dateRead on Steam

Hello everyone, we have a new hotfix release. This release focuses mainly on AI improvements.

Build: 11731633
Server: 11731638

Change log:
* Fixed cars rolling over
* Introduced behaviour to deal with understeer and oversteer
* Fixed various issues related to AI limits:
- AI no longer ignore walls to attempt an overtake
- AI won’t deliberately leave the track anymore to overtake
- AI only leave the track if they get pushed off, rather than going into the grass to keep their safety distance to other cars
​* Fixed AI attempting to overtake when the laws of physics would not allow them to leave their line without crashing
* Fixed an issue where cars would refuse to pit because other cars already requested a pit stop, causing them to run out of fuel in Qualifying
* Fixed AI randomly starting to shake and getting confused when overtaking another car, falling back or crashing
* Fixed cars running off the racing line and sometimes even into walls for a few seconds after spinning
* Fixed AI sometimes not braking enough for their pit boxes
* Added a warning to moddev when pit boxes don’t have waypoints, making them inaccessible to AI
* AI no longer move off the racing line into the middle of the track when shown blue flags, which caused traffic jams
* In addition to the previous fix, AI no longer lift off in corners when shown the blue flag - They will not fight back and stay predictable, following multiclass rules
* AI no longer incorrectly interpret player car’s deceleration and change of direction as acceleration - This fixes AI cars rear ending the player
* Various fixes and improvements for AI pedal inputs, including improved draft behaviour
* Fixed waypoint lapdist inaccuracies completely disabling AI braking, causing cars to run flat out into walls especially in or near the pits
* Fixed various issues with obstacle evasion, improving AI behaviour around cars out of control. Known issue: AI still occasionally fail to move off the racing line if they encounter an obstacle on the racing line mid-corner
* Added emergency state for AI allowing them to overdrive the car if necessary to avoid hitting walls or obstacles
* Improved safety car physics in wet conditions
* Fixed AI moving off their lines instantly, causing them to spin frequently if other cars are around - This fixes their behaviour to change lines just enough to get to where they need to be as efficiently as possible
* Fixed “Finish Session” and “Next Session” to actually finish the session, simulating the rest of it. When the player chooses to skip Qualifying, this will still ensure a reasonable starting grid

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