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OVR ToolkitNewsChangelog for 23-06-2023
Game update

Changelog for 23-06-2023

OVR Toolkit · published 23 Jun 2023, 16:43 UTC

All newsPlayers around this dateRead on Steam

20-06-2023

- Fixed battery reporting breaking due to Sime device names containing a backslash. (Always sanitize your strings kids)
- Wristwatch can now be moved with Edit Mode open and windows toggled off.
- Edit Mode now works like expected with pinned windows. (Pinned windows can now be moved and their settings will appear when in Edit Mode with windows toggled off)
- Added Events button to the Edit Mode bar.
- Fixed events icon selector not allowing 128x128 or 256x256 resolution icons.

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Community12 Sep 2026Can't see your overlays? Blurry overlays?Hi all, The latest SteamVR public branch update has some issue it seems, they've been informed and I'm working to provide them with info from users experiencing these issues. If you're having these issues and would like to help out, feel free to join us on Discord and help perform some testing/provide some log files! For those who just want to use OVR Toolkit without issue... · Turn off 'Sharpe…In-game event3 Sep 2026Changelog for 03-09-202603-09-2026 Added: · Added 'Window toggle' binding settings to Settings > Overlay to select between left hand binding, right hand, both together, or either hand to toggle windows. · Battery levels should now appear when using Standable: Full Body Estimation's upcoming v3.0.5 release. (Thanks StatandableFBE dev for implementing this support at my request!) Changes: · Log files now contain more us…Game update26 Jun 2026Changelog for 26-06-202626-06-2026 · Critical bug fix (Absolutely diabolical oversight) for a window save retry loop that would compound over time eventually leading to an application crash. (This same code was in OVRT like 3 years ago and was an equally diabolical oversight then, yet for some reason Unity 2022 has a much harder time with it) · Switched hardware monitoring SDK from OpenHardwareMonitor to LibreHardware…