Hello Pioneers!
This is what we've been working tirelessly on for the last few weeks. Please note these updates are not currently in the free demo version on Steam, but can be played on our near-weekly playtests on Thursday evenings (US EST).
Farworld Pioneers Alpha1-7d
- Updated Space Travel UI; removed text in images, added key turning animation
- Performance improvement: Reduced impact of entities searching for nearby enemies in vision range
- Performance improvement (network): Greatly reduced amount of data re-sent by the server by fixing a long-standing issue with the logic that evaluates value changes
- New Network/Server diagnostics (F8); details entities that generate the most traffic and allows receiving a snapshot of the server’s own diagnostics + memory usage display
- Changed creatures to only scan for players when looking for enemies
- Improved bat behavior to avoid getting stuck near bat hives during the day and return to the hive after a set time
- Increased max jump height for NPC pathing to allow climbing onto obstacles 4 blocks high instead of just 3
- Adjusted timings and animation of underground factory boss light up sequence
- Removed non-functional tabs from planting menu
- Fixed issue that could cause excessive spawning of bat hives
- Fixed issue that caused other players to die when they enter the dropship in multiplayer
- Fixed tile ordering logic causing new connected tile format to have visible seams that pop in and out as terrain is modified
- Fixed issue that caused Landfall achievement to unlock when entering the factory
- Fixed issue that caused planting menu tooltip to get stuck
- Fixed pose of character in character editor
- Fixed flickering on button animations when clicked
Farworld Pioneers Alpha1-7c
- This build was not released => Trailer capture build available in media_capture_beta branch (betatrailer3636)
- Buddypedia now has tutorial entries
- Performance improvement (loading): Underground Factory dungeon generates when the door is opened instead of world startup, speeding up the initial loading phase
- Performance improvement: Implemented multithreading for periodical NPC needs calculations
- New debug command: /togglenpchold, can be used to make all NPCs hold on
- Performance improvement (loading): Random wandering NPCs out in the world are now generated a few seconds after the game starts
- Misc tweaks to boss animations for trailer
- Added various clothing/hair/armor
- Added more female torso variants for outfits
- Player model now wears underwear at all times
- Graphical improvements to blizzard particles
- Updated snake
- Fixed issue with parallax by setting height to 25% of the average elevation of nearby plateaus. Previously, position was 10% of maximum height.
- Fixed teleports breaking the scenery altitude
- Fixed issue where neighboring biomes that use the same parallax could have inconsistent altitude transitions
- Fixed issues with some UI showing through when UI is toggled off
- Fixed issue that caused objects to glow at night among other lighting glitches if you went through the character editor twice in the same play session
- Fixed the smol join text
- Fixed Buddypedia not properly showing different info about “Buddy” depending on whether he’s still alive or not
Farworld Pioneers Alpha1-7b
- Implemented achievements: "Eureka" "Low Orbit" "Landfall" "Now That’s Paper" "Mental for Mentats"
- Added more dialog lines to free agent NPCs
- Performance improvement: Reduced incidence of CPU spikes caused by many humanoid AIs doing a ‘long tick’ at the same time
- Performance improvement: Improved performance of AI task finding when many corpses are present in the world and colonists are looking to butcher things
- Performance improvement: Set maximum budget for hauling checks to prevent performance spiraling
- Improved parallax alignment
- Updated various plant sprites and hitboxes
- Fixed hydrocarbons mystery automatically unlocking chemistry and refining research branches upon pickup of the hydrocarbons item
- Fix dropship crates being unlit
- Fixed issue that could cause an infinite loading screen upon quitting to title screen and resuming the last game
- Fixed various issues with the dropship
- Fixed issue where reloading the game would cause the player to be in the dark until they moved
- Fixed issue that could cause chunk updates to stall in multiplayer when enough players are in the world
- Fixed issue that prevented star background animations and launch status from showing while traveling on the dropship
- Fixed issue that prevented other players from being visible in the dropship
Farworld Pioneers Alpha1-7a
- 10 Steam Achievements added; 5 are currently implemented: "Weenie!" "You Monster!" "No Refund" "What did the 5 fingers say to the face?" "Oops"
- Added button to clear all achievements in Debug Menu
- Performance improvement: Better distance checks for particle impacts generated by the server to avoid broadcasting particles excessively
- Added rocket flyby sounds
- Updated scorpion walk sounds
- Made Scoons slightly more passive and less invincible
- Performance improvement: Increased FPS by avoiding a stall when the skylight processor reads back the lightmap – it now retrieves the texture asynchronously
- Performance improvement: Eliminated unused mipmaps on generated textures
- Reduced memory usage by setting some music/ambience tracks to Streaming
- Updated Bunny sprite
- Performance improvement: Underground Factory no longer force-saves during the world generation step
- Ongoing tasks such as research will now instantly stop if the corresponding job toggle is turned off for a NPC
- Fixed issue with Buddy Teleporter item breaking when used from a different planet or dungeon than buddy
- Fixed issue that would cause NPCs not to load in after the world starts
- Fixed misc issues with sounds being heard when in a different world or Z-level
- Fixed Niter category to be a Mineral
- Fixed exception when a planting site order fails to be executed
- Fixed multiple issues that could cause chunk loading issues when traveling
- Fixed multiple issues that could cause the dropship to fail to travel
- Fixed issue that caused playtime on savefiles to roll over to zero after 59 minutes
- Fixed issue that caused playtime to be lost after resuming a save
- Fixed issue that caused player position to be used as the reference for sounds instead of the camera position when aiming with a rifle
- Fixed issues with landing pad synchronization in multiplayer
- Fixed dropship doors not locking in single player
Social Media
Can’t get enough Farworld? Itching for the next colony? Try one of our communities and social media platforms!
Our Discord is our main community hub: look for people to play Farworld with there!
Discord: https://discord.gg/Asntr8e
Our other spaces are regularly updated:
Twitter: @FarworldPioneer
Developer Twitter: @igloosoftgames
Facebook: https://www.facebook.com/FarworldPioneers/
Subreddit: r/FarworldPioneers