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TailQuest DefenseNews2 people, 5 years of development, one dream... the game will be released soon!
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2 people, 5 years of development, one dream... the game will be released soon!

TailQuest Defense · published 10 May 2023, 10:41 UTC

All newsPlayers around this dateRead on Steam

For many years, we have been creating games in a micro-team, usually just my husband and me. After years of working together, we understand each other almost without words, know each other's habits, and our workflow. This is a solid foundation on which to build something great.

We've always made small games suitable for our small team, but a few years ago, we wanted to create something more complex. So the idea was born to create a tower defense game in a tiny 3D world and add a secret quest to it.

We had experience using the LibGDX library, and we've been experimenting with the GODOT engine for a while, so we chose Godot Engine for our project.
Why GODOT? Because it's open source, because it works well on linux, and because we can be part of an amazing community :)

When we started working on TailQuest, version 2.0 of GODOT had just been released. Yes... it was a long time ago!

In the beginning, our game was controlled by touch or mouse cursor. But when Nintendo Switch came out, we thought, "hey, maybe it would be fun to do tower defense for consoles!" So we changed the game to be controlled by the player's character instead of the mouse cursor. This changed a lot of things in our design, but the core principles remained the same - tower defense and secret-seeking.

We had to change a lot of things in our game at this point, such as the design of the towers and levels. In the first version of the game, the towers had eyes with which to track enemies. But when the cutest character in the game appeared, we realized that towers with eyes were too much.
Old Towers:

and new towers:

Creating a cute character wasn't easy for me because I'm not a great graphic designer, but I'm stubborn. So I stubbornly created new versions of the character.

The level design also had to be designed differently now - now every place and every secret had to be designed so that you could just walk into it. This may not sound like a serious problem - but it changed a lot and made the project suddenly our biggest project in life. Anyway, that was one of the reasons :)

My hand drawing skills didn't help much either - my drawings are terrible!

But it's not that important, really. I really like to draw my concepts by hand - it allows me to organize my thoughts and ideas.

So... if you're not very good at drawing, don't worry, you'll be fine!

After 5 years of development, our game looks completely different than at the beginning :)

remember to add TailQuest to your wishlist!
Have a nice day!

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Major update21 Dec 2023New language support and a new challenge!Merry Christmas/Holidays and a Happy New Year! Dear defenders of the sky land of Riventall, we have a completely new challenge for you! If you complete the Morning and Noon levels perfectly in Fallen Fortress, you will gain access to a new challenge. Plus, we've increased the difficulty level, so we hope you'll have fun figuring out new strategies and discovering new secrets :) We send a lot th…Game update21 Dec 2023Version 1.2New challenges: - We have added a challenge to "Fallen fortress" level, solve Morning and Noon variants perfectly to unlock harder "challenge" evening stage New languages: - German language has been added Bug fixes: - We have fixed an issue that caused for double tower to be overpowered on lower difficulty levelsIn-game event7 Jul 2023Big Update, Exciting News, and a New Language: Hungarian!Introducing a new level called "Green Meadows Evening "! This bonus level is designed for those who enjoy a real challenge. Test your skills and see if you can defeat the Nand Army! The difficulty levels of "Green Meadows Morning" and "Green Meadows Noon" have been reevaluated and adjusted to be slightly more user-friendly. From now on you can choose the Hungarian language! Thanks for the trans…