Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Endgame: Road To SalvationNewsV0.8675 Hotfix
Game update

V0.8675 Hotfix

Endgame: Road To Salvation · published 28 Feb 2023, 20:40 UTC

All newsPlayers around this dateRead on Steam

Hello Survivors!

This hotfix should clear up a few of the recent reports, including a new time system, as well as a massive performance boost all around. The new systems and modifications will help optimization and long-term playthrough performance, and they shouldn't affect your save files at all. I have removed the save on exit system, and added a new confirmation menu on exiting/dropping out of the game. Most placeable objects will now activate build mode when used, allowing the player to position the item manually, and some storyline and tutorial dialogue has been modified. The AI update and input mapping should be coming soon! I always appreciate your feedback and bug reports, so please let me know if you find any new issues, along with any info I can use to recreate the issue on my end. Check out the hotfix changelog below for all the new changes and updates.

Still no luck trying to get the elusive movement bug to happen for me, so if you have any additional information about it, please let me know! It is starting to sound like some sort of hardware conflict, but I'm not giving up yet.

V0.8675 Hotfix
-Created new time system to fix reported bugs + improve performance
-Optimized temperature system
-Modified lighting system to work with the new time system, should be better performance all around
-Modified night horde threat level range to make mid-late game more difficult
-Game is no longer saved on exit, now spawns confirmation menu to warn players
-Fixed spawn efficiency inside buildings/more daytime enemies at higher difficulty/Larger spawn detection area
-Changed some storyline/tutorial dialogue and changed the font on the Storyline screens
-Reduced hp of volcano spawns
-Save slot typo fixed
-Set static inventory in all starting cabin lootables and vehicle
-Firetruck replaced lit firestation logo
-Fixed drag+drop bug when dropping and item from storage after closing
-Stopped storage menu from closing automatically during auto-save
-Removed storage menu drag functionality
-Fixed lighting fire in basement takes longer in the rain bug
-Fixed drag and drop issue when closing inv while dragging
-Fixed occasional flag getting stuck on, preventing looting
-No longer pick up items on release interact if another action (such as butchering) is taken
-All placeable items are now placed in build mode, and xp gained/skill boost for each has been updated
-Reduced attenuation radius of firepits to be much smaller, should help with headphone audio
-Raised max Sensitivity to 5.0
-Colony gate opens faster/ added open+ close audio
-Fixed arachnophobia mode animations

Join IndieAnonGames on social media
TikTok- @indieanongames
Youtube - https://www.youtube.com/channel/UCblROKBoh3enSwgcTP0Q2tQ
Facebook- https://www.facebook.com/gaming/IndieAnon
Instagram - https://www.instagram.com/indieanongames

More from Endgame: Road To Salvation

Other announcements

All news
Community25 Jun 2026Patch Preview Report- 0.9 Deliver Us From EvilHello Survivors! It's time to let people know what's happening once again in the progress of Endgame: Road to Salvation Major update 0.9 Deliver Us From Evil. This is by far Endgame's largest update ever, and I'm still making daily progress towards the release. I'm having a lot of fun testing the new features and content in Endgame, I can't wait to share it with you. I apologize that it's takin…Community24 Dec 2025News Update V0.9 "Deliver Us From Evil"Season's Greetings from IndieAnonGames! Hello Survivors! There are some exciting things happening behind the scenes, time to shed some light on the situation. The upcoming Major Content Update "0.9 Deliver Us From Evil" Is on the horizon, along with a ton of new features and content for you. New weapon models, enemies, allies, game mechanics, equipment modifications, new NPC skill and equipment…In-game event28 Oct 2025V0.895 UpdateHello survivors! It's been some time since the last update, but I'm here with a small bugfix to start. This one will tackle some of the community bug reports and suggestions, and is quite small compared to what I've got planned for the next major content update. For now I've added a few features, fixed a few bigger AI issues and bugs, and made some general QOL improvements aside from the commun…