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Escape: SpaceNewsEscape Space's demo update: 0.5
In-game event

Escape Space's demo update: 0.5

Escape: Space · published 25 Aug 2023, 17:19 UTC

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Escape Space demo build 0.5

Where is the 0.4? Well, the 0.4 wasn't good enough to be announced, as it got a few annoying issues to deal with. So let's skip it and jump straight into the action with the brand new 0.5 update of Escape Space's demo!

Reworked Upgrades' grid.

Root node is now unlocked by default, for free. For players that are having an old demo save and never unlocked it, it will now cost 0 chipsets to do so.

Moved Bill-E upgrade behind Firepower I, and reduced its price to 2500 chipsets. It is now longer a blocker to get to the weapon upgrades.

Moved Unlock Magnet before Unlock Power-Ups, and reduced its price to 250 chipsets. I understood the magnetism is very necessary for players, so it is now really easy to unlock it.

Added orange colored buttons. Now, red will mean locked (either for demo or because requirements aren't met yet), orange will mean too expensive but unlocked for purchase, blue will mean unlocked for purchase and possible to buy, and green will mean that you've already purchased it.

Better gameplay flow.

I've reconsidered the way the spawner of waves works and modified it slightly. From now, waves will spawn on a specified schedule and will never wait for you to get rid of the currently spawned enemies.

The more difficult the mission is, the faster the waves will spawn. So keep that in mind!

For that to work properly, waves' structure also got reworked. Now more being bullied by the enemies spawning in, unless you really want to and switch your difficulty settings!

Important note: starting at Medium difficulty, there is a possibility for elite waves to spawn. They act as breakpoints, so no more enemies will spawn until the wave has been beaten (otherwise it would become a real struggle to tackle them).

Bill-E 2.0!

Bill-E, the little autonomous drone companion, got buffed! It will now do x3 the damage it was before, being actually useful now.

Improved sound design.

The way the audio effects are being played have been modified to better handle the moments when a lot of them have to fire.

  • The audio system now pools from a list of available audio sources and use one when needed. This will be free again as soon as the audio has been played.
  • If the audio sources pool isn't big enough, the game will make more audio sources and use them. This way, it will ensure all of the sounds can be played and properly size the pool depending on the need.

All of the music and sound effects have been normalized to ensure they'll not damage players' ears. Audio channels have been reworked to reduce some types of sounds and to prioritize the important ones.

Better end-of-game summary.

The end-of-game screen will now summarize all of the useful information faster and keep them displayed, so that the player can review them and exit a mission faster.

Same goes with the failed missions, but with a twist: we're now displaying a sentence that gives insights to the player about how the game works to help them, or a sentence submitted by our Twitch's community (redeemed with channel points)! The selection is made randomly within the pool!

Fun stuff?

The first big boss encounter for a scenario mission has been created from a live stream community redeem!

What else?

Much more! A lot of small polishing everywhere, things that we fixed and so on. Try it, you'll feel the difference.

More from Escape: Space

Other announcements

All news
Game update4 Oct 20251.0.2 Security patchHello there, We've just released a new patch for Escape Space . Unlike the previous patches, this update does not change the game itself but is a security patch to fix the Unity Editor's vulnerability CVE-2025-59489 . This is why the build number will remain 1.0.2. We strongly encourage you to update the game as soon as you can, before playing it. You will find more information about the vulner…Game update28 Jan 2025Patch 1.0.2Hey mercenaries, long time no see! We've got several bug reports I needed to address about one of the Steam Achievement not triggering properly. Thanks a lot for the reports (and congrats for completing the game!). Changes: · Fixed an issue where the "Upgraded" achievement wouldn't trigger even if you purchased all of the available upgrades. Note: with the 1.0.2 update, if you already had all o…Game update16 Jan 2024Patch 1.0.1Hey mercenaries, here is a little hotfix! Changes: · Fixed an issue with the progression system not working sometimes depending on the player choices. Happy hunting!