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SkullbornNewsv0.0.17
In-game event

v0.0.17

Skullborn · published 23 Jun 2023, 19:31 UTC

All newsPlayers around this dateRead on Steam

Improvements to building
Placing block improvements: it shows you exactly what type and shape will be placed and has an outline to increase visibility.
Drag and drop works for all block shapes and all shapes work the same way

Dungeons/Builder
When players die in a dungeon they will respawn at the start of the dungeon.
Added spike blocks. These blocks will kill the player instantly when they fall on them.


Added dungeon checkpoints. If the player reaches a checkpoint and then dies, they will respawn at the checkpoint.


When testing dungeon in the dungeon builder you can take damage, die, and respawn.
Added "place tester position" button. This will allow you to specify where you want to spawn when testing the dungeon so you don't have to constantly repeat parts of the dungeon that you don't want to.

Discord chat integration
The ⁠#in-game-chat discord channel will now display player's global chat messages (not local chat) and discord members can respond in the channel and in game players will see the messages

Added a cache to save player made assets locally
This will speed up chunk and dungeon loading times because the client will grab all the assets from your local machine instead of needing them to be sent from the server

But wait, there's more!
Added a "Reset Player" button that will reset your progress (button in Other Settings menu)
Halfed armor spiky damage towards enemies
Tweaked volume of different sound effects
Players will no longer collide with each other
Made death screen a bit nicer than the previous "u ded" screen
Inappropriate words will now be blocked out in chat with *'s

Bug fixes
Fixed bug where player would fall down very quickly when walking off of cliffs
When taking ingots from furnace, they will be added to your crafting palette if there is an open slot
Enemies can no longer walk through doors in dungeons
Enemies will clip through walls much less

Boring stuff
Did a lot of work to stress test the server and clients and used findings to implement a server player limit
Lots of work to automate deployment
The master client (the client that runs the AI for enemies and some other authoritative things) will now switch to the client with the best ping

More from Skullborn

Other announcements

All news
Game update3 Nov 2025Hotfix and Blueprints improvementsFixed bug that prevented players from logging in New and improved blueprints menu! · You can add/remove blueprints to groups for organization, · See thumbnail previews of blueprints while you're scrolling through them, · See other players blueprintsGame update11 Jul 2025Carpenter and BlacksmithI've added a carpenter and a blacksmith to the villages that will give you a quest to craft a custom item and as a reward you will get XP of that skill!Game update23 May 2025Basic quest systemTalk to the bartender at the pub in the middle of the villages to be given a quest to complete a nearby dungeon for some coin!