Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
The Living RemainNewsBug Fixes
Game update

Bug Fixes

The Living Remain · published 26 Aug 2023, 03:30 UTC · build 12033784

All newsPlayers around this dateRead on Steam

This is a patch to fix some bugs that have been discovered since the last release.

Bugs

  • Fixed subtitles rendering incorrectly in tutorial during blackness
  • Fixed knife not always penetrating skull of ragdolls
  • Fixed underwater effects not always working correctly
  • Fixed physics issue with ragdolls and water
  • Fixed controller hint text not being shown is proper language
  • Fixed Index controllers not showing up in tutorial
  • Fixed Game Credits not showing correctly
  • Fixed some menu items not aligned correctly in some languages

Enhancements

  • Replaced a few lower resolution textures/models for higher ones in office
  • Changed watch to show a home icon instead of text for better accessibility
  • Adjusted the lighting in the dirt lot scene to be properly aligned with shadows
  • Increased SFX volume of audio in some levels
  • Adjusted fly trails to allow it to always render correctly in different levels
  • Adjusted light probes for compound level
More from The Living Remain

Other announcements

All news
In-game event11 Sep 2026Update 5 - Dynamic Blood, Smoother Weapon Handling & MoreWe’ve just released a new update for The Living Remain, bringing a major visual upgrade to combat alongside more reliable weapon handling, quality of life improvements, and bug fixes. Dynamic Blood and Damage Dynamic blood is something we began developing some time ago but never had the opportunity to fully realize, until now. Previously, the undead displayed blood in a limited number of predef…In-game event25 Jun 2026Update: Audio, Subtitle, Visuals, and Interaction ImprovementsA new patch for The Living Remain is now available! This update brings a fresh round of polish and bug fixes aimed at making the world of The Living Remain feel smoother, more immersive, and more consistent from start to finish. We’ve addressed a variety of issues related to subtitles, audio behavior, object interaction, and texture quality. Update Notes · Fixed subtitle issues for some dialogu…In-game event6 Sep 2025TRANSLATION / LANGUAGE REFRESHWe’ve just rolled out a refresh to all supported translations! Our original localization relied heavily on automated translation tools, which unfortunately led to some awkward or unnatural phrasing. Based on community feedback, we’ve gone back and reworked all 9 supported languages to provide a smoother, more natural experience. While this update represents a significant improvement, we know it…