
We have been taking notes of all your feedback and will continue to do so for as long as it takes to make Voltaire the best game it can be.
This has been an amazing launch week and we feel great about the future of the game, especially thanks to all the awesomely supportive comments and heartwarming reviews you have been writing (thank you!), so we’re ecstatic to see that a small but wholesome community is already forming around our floaty vampire.
Our immediate plans are to tackle the most pressing bugfixes and adjustments you have been commenting on first, along with a steady stream of new content for you to enjoy every week during this upcoming month.
The great news is that, overall, you are reporting that the game is very stable and no major gamebreaking issues are happening very often, if at all. This means that we can safely focus on adding onto this base right away, tackling both new content and quality of life improvements all at once.
We have noticed a prevalent comment about the extent of our tutorial dialogues, as well as the fact that players often learn things by themselves way before uncles Frank and Stein ask them to perform those tasks for the first time.
With that in mind, we will be making adjustments to ensure our tutorials become more reactive to what the player has already done, as well as trimming down on superfluous texts where we feel like it is not adding to the humorous nature of the experience or containing essential information, which is also something we will try to keep in mind in future dialogues and textual information.
Besides this tutorial review, we’re also aware that you are craving for more variety (of every form!) so we will start by introducing new veggies, new defensive plants and new enemy critters that perform more complex roles, especially when it comes to making combat more dynamic.
Along with these smaller updates, we will also be focusing on introducing more constructible elements and random-chance encounters that will allow you to spend your materials and overflowing veggies in a meaningful way, which is something we will expand a lot further on in upcoming DevLogs.
Besides all of this, we will continue to cook-up larger patches that contain new activities, characters and game modes that break the mold of what you have already experienced, as well as constantly improving on balance and game feel along with your help and feedback.
We feel that this is a good recipe to begin our Early Access journey with, and we sincerely hope that you will tag along as we create, transform, and improve this adventure full of veggies, compassion, and spooky, heart-warming fun.
Ta-ta!