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Loco MotiveNewsDevelopment Update #7
Community

Development Update #7

Loco Motive · published 26 Aug 2023, 13:50 UTC

All newsPlayers around this dateRead on Steam

Hello! It's time for the latest scoop on Loco Motive's development!

The past few months on Loco Motive have been a whirlwind as we steer towards the finish line. Let's dive into everything that's gone on since our last update.

🚂 Major Milestone Reached: Full Playability 🚂

July kicked off with us reaching a major milestone: Loco Motive is now fully playable from start to finish. That's a big deal for our team! The next stretch will focus on getting the dialogue locked, getting the visuals polished, and exploring big features like voice recording and localisation.

We can share more information on that in another update, but for now here's a sneak peek at a new, mysterious location from the game!

🪞Something to reflect on!🪞

We recently implemented another neat visual feature to the game - working mirrors! but that's not all, this amazing tech allows us to add things like shiny floors, wet reflective surfaces and more!

Watch on YouTube

🏆 Critics' Choice Award🏆

Back in June, Loco Motive was nominated for the Indie Cup Critic's Choice Award , with each nominee selected by a panel of critics, games journalists and streamers - including Rock Paper Shotgun, Edge, GamesRadar, TheGamer & More.

We didn't clinch the win in our category, but hey, being nominated was a win in itself! Big thanks to the jury for their feedback. Reading their positive comments gave us a real boost and made us feel like we're on the right track!

🌟 Racing towards 70k Wishlists! 🌟

Since our last wishlist check-in, we're now only a few hundred away from receiving 70,000 wishlists!

A massive shout-out to you all for adding Loco Motive to your wishlists. It's not just a number—it lets Steam know there's interest and excitement around the game, plus, you'll be one of the first to be notified via email when the game launches! If you haven't wishlisted already, what are you waiting for? Let's make it happen!

We're excited to continue sharing updates with you as we make progress on the game, but that’s all for now! We’ll be sharing more progress as we go, but in the meantime, you can follow us for updates on Twitter or join the official Robust Games Discord.

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Community30 Aug 2026End Of Summer BlogHey everyone, how’s it going? It's been a few months since our last update, but we have a few news bits to share! First up, Loco Motive has passed another big milestone: 60,000 lifetime copies sold since launch across PC and Nintendo Switch! To celebrate, we’re today's Daily Deal on Steam, at a huge 55% off! - This is the deepest discoun t we’ve ever done, meaning you can grab Loco Motive for a…Community10 Jan 2026Loco Motive is an IGF Finalist!Hey everyone! We hope you had a lovely holiday break. We were just getting back into the swing of things this month when we received some exciting and unexpected news! We’re excited to share that Loco Motive has been selected as a finalist in the upcoming Independent Games Festival (IGF) Awards for Excellence in Visual Arts . The IGF Awards are the largest annual celebration of independent game…Community18 Dec 2025Happy Holidays! - End Of Year BlogHey, everyone! We wanted to write up one last news blog before we take a short break over the holidays. As you may know, Loco Motive celebrated its one year anniversary last month! We would have made a bigger deal about it, but we wanted all of our focus to be on our latest major update, which added Simplified Chinese language support to the game! The response has been incredibly positive, with…