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The WILDSNewsInteraction Wheel enters The WILDS
Game update

Interaction Wheel enters The WILDS

The WILDS · published 21 Jul 2023, 22:04 UTC · build 11761517

All newsPlayers around this dateRead on Steam

Release Version 1.4.5

NEW FEATURES:
+ MATE INTERACTION WHEEL - When targeting your family members you'll see a new option for "Interact", this will call your mate to you and reveal several interactions. *Work-in-progress most interactions don't work yet*

+ DEVELOPER NOTE - Apologies the Interaction Wheel is mostly useless for now, one of the critical bugs listed below was severe enough I had to get an update ready before the wheel was done.

GAMEPLAY CHANGES:
+ COMPASS REWORK - Small reworks on the compass making icons more visible and the compass in-general cleaner and more visible.

+ COMPASS DISTANCE - Icons focused in the center of the compass will now reveal their remaining distance.

+ FLIGHT - Auto-landing is now disabled while Targeting, tap the Descend button when on the ground to force landing.

+ DETECTION MODE - All animals can now move while in detection mode, running will exit the mode though.

+ FOV INCREASE - Slightly increased the default FOV for all cameras.

+ NEW OPTION - 'Breeding Restrictions' will let you remove biological breeding restrictions for your animals.

+ NEW OPTION - 'Camera FOV' in the Settings menu lets you increase/decrease the default Field-Of-View for the Camera.

+ TARGETING - Smoothed out the transition between the normal camera and the targeting camera to make it less jarring.

+ SKILL CHECK - Added a small delay after audio cue but before the skill check initiates to give players better reaction time.

+ MOVEMENT - Stopping is now more gradual depending on your speed, full sprint will take a few steps to fully stop the animal.

+ CARRYING MOVEMENT - Increased max speed while carrying object in your mouth.

+ NEW ATLAS ENTRIES - Added Atlas Entries for Vitals and Abilities to explain both their purpose, effects, and how to level them.

BUG FIXES
+ CRITICAL FIX - On death some animals were respawning glitched with a repetitive animation.

+ AI FIX - Respawned animals were retaining their previous travel paths making them try and cross the entire world.

KNOWN BUGS
+ RATS - Body breaks apart when grabbed.

+ CINEMATICS - Lake and River water flashes white on start/end of cinematics.

More from The WILDS

Other announcements

All news
Community14 Sep 2023Leaving Unity and what that means for The WILDSDue to unity’s out of nowhere decision to force a pay-per-install model on all games using their software: ‘The wilds’ is going to enter a dormant period for an undetermined amount of time I have been developing with unity for over 10 years. its all ive ever known, I taught myself how to code, animate, and design games as a 1 man team. as of this morning i have cancelled my subscription to unit…Game update24 Aug 2023Visual Audio Wheel enters The WILDSRelease Version 1.5.0.2 NEW FEATURES + Visual Audio Wheel - Entering into detection mode now also gives your animal a visual display of nearby footsteps, greatly improving your ability to hunt down prey and avoid predators. GAMEPLAY CHANGES + ANIMAL SPAWN DISTANCE - Increased the distance from your player at which animal spawn in at, since we can now track from much further we can spawn animals…Game update22 Aug 2023Splashes enter The WILDSRelease Version 1.5.0.1 NEW FEATURES + SPLASHING - Added some splashy particles to the water that are based on animal size and speed, alo added a bunch of new water sounds, for more realistic experience in water. GAMEPLAY CHANGES + HERBIVORE GRASS - More good changes to improve the annoyance of the grass always overriding what herbivores are trying to interact with. + FAST FEED - With the doubl…