Release Version 1.4.5
NEW FEATURES:
+ MATE INTERACTION WHEEL - When targeting your family members you'll see a new option for "Interact", this will call your mate to you and reveal several interactions. *Work-in-progress most interactions don't work yet*
+ DEVELOPER NOTE - Apologies the Interaction Wheel is mostly useless for now, one of the critical bugs listed below was severe enough I had to get an update ready before the wheel was done.
GAMEPLAY CHANGES:
+ COMPASS REWORK - Small reworks on the compass making icons more visible and the compass in-general cleaner and more visible.
+ COMPASS DISTANCE - Icons focused in the center of the compass will now reveal their remaining distance.
+ FLIGHT - Auto-landing is now disabled while Targeting, tap the Descend button when on the ground to force landing.
+ DETECTION MODE - All animals can now move while in detection mode, running will exit the mode though.
+ FOV INCREASE - Slightly increased the default FOV for all cameras.
+ NEW OPTION - 'Breeding Restrictions' will let you remove biological breeding restrictions for your animals.
+ NEW OPTION - 'Camera FOV' in the Settings menu lets you increase/decrease the default Field-Of-View for the Camera.
+ TARGETING - Smoothed out the transition between the normal camera and the targeting camera to make it less jarring.
+ SKILL CHECK - Added a small delay after audio cue but before the skill check initiates to give players better reaction time.
+ MOVEMENT - Stopping is now more gradual depending on your speed, full sprint will take a few steps to fully stop the animal.
+ CARRYING MOVEMENT - Increased max speed while carrying object in your mouth.
+ NEW ATLAS ENTRIES - Added Atlas Entries for Vitals and Abilities to explain both their purpose, effects, and how to level them.
BUG FIXES
+ CRITICAL FIX - On death some animals were respawning glitched with a repetitive animation.
+ AI FIX - Respawned animals were retaining their previous travel paths making them try and cross the entire world.
KNOWN BUGS
+ RATS - Body breaks apart when grabbed.
+ CINEMATICS - Lake and River water flashes white on start/end of cinematics.