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REPLACEDNewsDeveloper Blog #1: Environment
Community

Developer Blog #1: Environment

REPLACED · published 21 Aug 2023, 15:00 UTC

All newsPlayers around this dateRead on Steam

Creating the right environment

The world of REPLACED consists of hundreds and thousands of meticulously detailed props. Trash on the streets, old dumpsters, phone booths, lamps, post boxes, cars, retro computers — you name it... I think we got it… somewhere.

With this level of detail and amount of stuff to create we had to come up with a consistent workflow for creating environment assets that are highly stylized and read as pixel-art, yet imitate physical properties of real materials to fully take advantage of real-time lights and shadows.

We have been experimenting a lot going about how we can retain the definite pixel-art flavor while doing detailed 3D props. The answer was a tough pill to swallow though: we have to do everything by hand. Every single prop, every single diffuse texture, every additional map and, of course, the models themselves.

Additional maps? Damn boi, a lot of 'em. Even though it seems that it's simple: just put pixel art on a mesh and that's it you dumbass...

Tried that too, but to achieve a modern look that plays well with lighting, post effects and dynamic placement your props should behave modernly too:

"What if the player moves that crate under a lamp post?"
"What if a searchlight goes through that window?"
"What if ... you just want to reuse the prop in other lighting conditions and save yourself a sleepless night creating another vending machine again"

To allow all those cases to look natural and beautiful we basically need to draw every prop a couple of times:

Diffuse


Specular Color


Glossiness


Normal Map


Alpha

All those things create a kind of asset that takes full advantage of the game's world while undoubtedly pixel-art in presentation.

With the help of our Rendering Engineer we created custom shaders that are tailored specifically for what we are building, we have developed guidelines for all the material types, seasoning and color palettes.

Even though it's a massive undertaking to make that many textures by hand -- we hope the result will be 100% worth it.

Stay tuned for more development blogs!

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Sale11 Sep 2026Save 20% on REPLACED starting today.Hey everyone, If you haven’t explored our dark, dystopian 1980s America yet, now is the perfect time to dive in. REPLACED is available at a 20% discount starting today, until September 25! Unravel deep conspiracies and fight for survival in a world shattered by nuclear disaster. The neon-lit streets of Phoenix-City await. Grab REPLACED at 20% off: Watch the launch trailer: Join the REPLACED Dis…Game update26 Jun 2026June 26th QoL updateTo celebrate the game being on discount, we have a small QOL update: · Various cutscenes fixes in the final level of the game · Various combat improvements and rebalancing · Various platforming adjustments: ledges detection improvement, trip obstacles improvement · Difficulty adjustment for the infamous crane chase · Uncle Ben combat difficulty and animation fluidity adjustment Xbox and WinPC w…Community26 Jun 2026Buy REPLACED for 20% off during Steam Summer Sale!Hey everyone, The streets of Phoenix-City have never been easier to slip into. From today until July 9, REPLACED is 20% off ! 😻 Step into the role of R.E.A.C.H., an AI trapped in a human body, on a cinematic adventure through an alternate 1980s America scarred by nuclear catastrophe. Navigate the neon-lit streets of Phoenix-City, a world steeped in corruption and greed, where human life is tra…