Status
SteamPeaks
Charts
Sales
Upcoming
Patches
News
Calculator
Database
New on Steam
Every app, DLC and depot the minute Steam creates it
Apps
Every app on Steam, newest change first
Packages
Subs and bundles, and what each contains
Depots
Depots, manifests and install sizes
Tags
Steam's user tags and the games under them
Developers & publishers
Companies and their catalogues
Technologies
Engines, SDKs and anti-cheat found in the files
Change history
Every PICS changelist as it lands
Tools
Signals
Nineteen readings of the whole catalogue
Compare
Any games side by side
Records
All-time peaks and the days they were set
Reports
Weekly and monthly write-ups
Alerts & newsroom
Watch a game, get told when it moves
Steam status
Is Steam up, right now
Web API explorer
Try the endpoints in the browser
More
News
Steam's own announcements and the sales calendar
Calculator
What a Steam account is worth, and its pile of shame
/
Sign in
/
Patch 0.18.3 · Of Blades & Tails · SteamPeaks
Of Blades & Tails
News
Patch 0.18.3
Game update
Patch 0.18.3
Of Blades & Tails
· published
3 Aug 2023, 14:29 UTC
· build
11858601
All news
Players around this date
Read on Steam
(chinese) Fixed a wrong direction description in the journal entry of the first quest.
Updated several other translation strings.
More from Of Blades & Tails
Other announcements
All news
Game update
18 Sep 2026
Update v1.1.6.2
Hello, adventurers! This update brings you some small fixes: · Display label game seed in options view; · Fixed level elements resetting on level reload, allowing for multiple uses of event locations intended to be one-use-only. Thank you for your feedback and continous support! Felix & Pineapple Works
Game update
30 Dec 2025
Update v1.1.6.1
Hi folks! Version 1.1.6.1 is a small bugfix update mainly for MacOS users. We've learned that the game stopped working properly on MacOS 26 (Tahoe). This patch fixes that! We've also adjusted the map icon tooltips so they display properly now. Happy New Year! Felix & Pineapple Works
Game update
9 Nov 2025
Update v1.1.6
We've finally been able to reproduce and eventually fix a very tricky bug that a few of you reported recently! · Using a consumable item during combat, when a damage-over-time effect is active on the player, will no longer cause the turn-system to get stuck under certain conditions. Thanks to everyone who sent feedback and provided further information on this matter!