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The WILDSNewsCommand Wheel enters The WILDS
Game update

Command Wheel enters The WILDS

The WILDS · published 26 Jul 2023, 23:21 UTC · build 11796746

All newsPlayers around this dateRead on Steam

Release Version 1.4.6

NEW FEATURES:
+ COMMAND WHEEL - Use the new command wheel to order your packmates around and change their behavior. Make them sit / stand / lay down / stay close to you and more giving far more control over the pack.

GAMEPLAY CHANGES:
+ SWIMMING REVAMP - Changed the way swimming works, sped up all animals swim speed and increased inertia effect when entering water.

+ FOV OPTIONS - Added even more options for increasing FOV.

+ SKILL BASED EVENT SFX - New sounds for the skill-based event and now the timer will show first and then a small delay before starting giving the player more time to prepare.

+ FISH EVENT - Land animals will now need to be targeting a fish to initiate the skill-based event.

+ UI HIDE TRANSITION - Cut the transition time in half for hiding/displaying the UI.

BUG FIXES
+ EAGLE - Eagle walking would stop after a few steps.

+ SKILL BASED EVENT - Fish Skill Event was delayed in showing the skill event.

+ LICK WOUNDS - The new Mate Interaction wheel was interfering with the ability to lick the wounds of injured mates.

+ RAT TAIL - No more wierd long rat tails.

+ PACK EATING FREEZE - Many animals all eating the same food should no longer be causing the game to crash.

+ TELEPORTING ANIMALS - Fixed the bug that was causing animals to teleport all over the place.

+ SWIRVEY MOVEMENT - Animals were kinda turning back and forth while running instead of moving straight, it greatly improved if not fixed all together.

+ HOME MATES - Mates set to stay at home were still spawning with the pack on restart, this is fixed and mates will properly stay at your den.

+ SITTING ROTATIONS - When transitioning out of standing / sitting your animal would rotate unnaturally, thats been fixed.

+ FLYING MATES - Flying mates now properly follow you in the air.

KNOWN BUGS
+ RATS - Body breaks apart when grabbed.

+ CINEMATICS - Lake and River water flashes white on start/end of cinematics.

More from The WILDS

Other announcements

All news
Community14 Sep 2023Leaving Unity and what that means for The WILDSDue to unity’s out of nowhere decision to force a pay-per-install model on all games using their software: ‘The wilds’ is going to enter a dormant period for an undetermined amount of time I have been developing with unity for over 10 years. its all ive ever known, I taught myself how to code, animate, and design games as a 1 man team. as of this morning i have cancelled my subscription to unit…Game update24 Aug 2023Visual Audio Wheel enters The WILDSRelease Version 1.5.0.2 NEW FEATURES + Visual Audio Wheel - Entering into detection mode now also gives your animal a visual display of nearby footsteps, greatly improving your ability to hunt down prey and avoid predators. GAMEPLAY CHANGES + ANIMAL SPAWN DISTANCE - Increased the distance from your player at which animal spawn in at, since we can now track from much further we can spawn animals…Game update22 Aug 2023Splashes enter The WILDSRelease Version 1.5.0.1 NEW FEATURES + SPLASHING - Added some splashy particles to the water that are based on animal size and speed, alo added a bunch of new water sounds, for more realistic experience in water. GAMEPLAY CHANGES + HERBIVORE GRASS - More good changes to improve the annoyance of the grass always overriding what herbivores are trying to interact with. + FAST FEED - With the doubl…