
The patch fixes the following Bloodhound game elements. Thank you for your feedback and support. We are already preparing further patches and improvements.
All best from Bloodhound team! o7
- Optimization of collision profiles - all projectiles + guts
- Pooling vfx's of enemies:
general - blood when shot
lcfanatic - shot
lcshotgun - shot
lcass - shot
cupidyn - bullet collision
bdancer - bullet collision
priestess - bullet collision
mistress - projectile collision
explo demon - explosion
hell knight - summon effects
creeper - teleport, projectile collision
demon angel - projectile collision
cyborg demon - projectile collisions, stomp,
punk - stomp
astaroth - teleportation, projectile collisions including lasers
pooling of projectiles - cupidni, bishop - both fireballs;
- Lower CPU consumption for non-combatant opponents
- Optimization of enviroment assets on Act5Map1 map
- Improving the physical asset: Fanatical cultist
- Improving the physical asset: Rifle cultist
- Physical Asset Improvement: Assault cultist
- Physical Asset Improvement: Berserker cultist
- Physical Asset Improvement: Brutal Enforcer
- Physical Asset Improvement: Cupid
- Physical Asset Improvement: Fallen Angel
- Physical Asset Improvement: Astaroth Blade Dancer
- Physical Asset Improvement: Priestess of Astaroth
- Physical Asset Improvement: Champion of Demons
- Physical Asset Improvement: Demon Berserker
- Physical Asset Improvement: GMaster
- Physical Asset Improvement: Exploding Demon
- Physical Asset Improvement: Infernal Knight
- Physical Asset Improvement: Looksee
- Physical Asset Improvement: Boss - Creeper
- Improving physical asset: Boss - Demon Angel
- Improving physical asset: Boss - Nemesis
- Improving physical asset: Boss - Punk
- Improving physical asset: Boss - Astaroth
- Nerf Act1Map1 Start
- Nerf Act1Map1 Arena 2
- Cupidyn dmg nerf from 10 to 3
- Minigun volium sfx fix
- Act 5 Map 3- Removed a lot of unnecessary dynamic trees and grass in the background for better performance