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Operation OctoNewsDemo v0.3 Minor Update
Game update

Demo v0.3 Minor Update

Operation Octo · published 22 Aug 2023, 01:34 UTC

All newsPlayers around this dateRead on Steam

A minor update that makes failing at dodging a lot less punishing (and makes it easier to notice high-danger projectiles during a chaotic level), based on what I've seen players who only play Tower Defense struggle with later on in this game. Also did significant reworks on AoE projectiles as well as enemy pathfinding, based on bugs that I've been told about. If you encountered bugs during your playthrough, please report them to me on Discord! Many thanks :)

Balance Changes

  • Boss now has a limit to how many minions can be spawned onto the field at the same time

  • Boss sphere damage to player reduced by 33%

  • Missile damage to player reduced by 15%

  • Upgrading to Frosty Bumperfish now increases Bumper health by 74% instead of 48%

Visual / Audio Changes

  • Missile Skeleton now flashes a noticeable light when launching its missile

  • Missiles now play a looping sound when present, similar to Bomb Barrels

  • Boss now plays a big particle effect when dying

  • Added hit particles for cannonballs and Boss spheres

  • Added coin collect sound when outside of levels

Level Changes

  • Some tutorial reworks

  • Reduced Level 1-13 skeleton spawn immediately before first big wave

Bug Fixes

  • Fixed a glitch where if a Turret Clam was hosting a turret card when it got knocked out, it will become able to spawn another turret card after waking up, even if the previous card was not collected

  • Reworked AoE projectile behaviour so that if you stay inside of one, it always damages you at a fixed interval

    • (e.g. If you remain inside a Boss sphere, the first damage tick occurs the moment you make contact with it, while a second damage tick will not happen until exactly 1 second later; Prior to this update, the second damage tick might have come sooner depending on the sphere's life time)

  • Reworked pathfinding so that ranged enemies are better at finding the nearest tile from which it can shoot at its target

  • Fixed glitch where if Missile Skeleton is unable to reach player due to turrets blocking all available paths, it will stay still near a mountain tile that's deemed close to the player

    • (It now walks towards turrets instead)

  • Attempted fix for a rare glitch where Bomb Barrels can run out of map bounds for specific players

More from Operation Octo

Other announcements

All news
Game update10 Sep 2026Patch 2.0.4 - Level Editor Fixes + Easy Discord SharingIf you encounter any bugs while playing, please report them to me on Discord ! ------------------------------------------------------------------- Misc Changes · Added a Discord Webhook that lets you post your Custom Level on Discord after publishing · The "Share" button shows up after publish success · Replaced the 2nd Event Level " Art Challenge: Siren " with " Fort Harvest " · The Siren leve…In-game event10 Sep 20262.0 Major Update - Anniversary Event & Level Editor!Operation Octo turns 1 year old today! To celebrate, we are launching the 2.0 Major Update - Introducing the Level Editor ! Create insane shenanigans and share them with your friends on the OO Steam Workshop ! There are already lots of ultra-creative levels created by our beta testers over the past week. An anniversary event is going live, where you get to explore several of the custom levels :…Esports18 May 2026Steam Ocean Fest - Operation Octo BroadcastThe Operation Octo 2.0 major update (with Level Editor & Steam Workshop support) is sssstill a work-in-progress... I'm hoping to release it next month, but you know how dependable I am when it comes to deadlines 😬 Meanwhile, the Steam Ocean Festival is kicking off on Monday, May 18th Watch our broadcast on the game's store page ! · Featuring co-op gameplay between TylazerMK & Josh, playing OO…