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Kristala PlaytestNewsKristala Demo Update Notes July 27, 2023
Game update

Kristala Demo Update Notes July 27, 2023

Kristala Playtest · published 31 Jul 2023, 14:09 UTC

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Kristala Demo Update Notes July 27, 2023:

- Big improvements and polishing done on the combat systems
- Complete overhaul of our AI system
- Also big improvements and detailing on the level design
- Adjustments to the lighting in Dalamase
- Improved the performance of our spawning system.
- Overall optimization and reduction of RAM/VRAM consumption
- DLSS options added to the settings menu
- Added two new armor sets
- Improvements to menus
- Photo mode added

Remaining known issues:

- Twigativa enemies don't break into pieces as before, the system we used for destructibles turned out to be unstable in UE5.2 which forced us to make them disappear instead of breaking temporarily.
- Enemies occasionally get stuck in place and stop responding, very rare but exists nonetheless. Will be addressed in the next update.

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Major update22 May 2024Very Early Access Sneak Peak Uploaded!Kristala Playtest Release Notes May 21, 2024 Hello Travelers! It’s finally here! The very first iteration of Kristala’s first Early Access Release update for PC here on Steam! We appreciate your patience with us as we are still developing Kristala’s Early Access release and your bug reports and tests are invaluable to us! Here are the known issues in this first build that we are currently worki…Game update22 Nov 2023What has changed for November 11th buildWhat has changed: · Patrolling enemies added to the level. · Fixed an issue that prevent enemies from dying from time to time and when killing them with reaping winds. · Balanced reaping winds' balance damage · Improved enemies teleporting mechanic · Fixed an inconsistency when performing a takedown to enemies. · Small fixes to menus' navigation and displayed informationGame update3 May 2023Known bugs for May 2This is a list of known bugs we'll fix really soon: 1. Impact sound volume too low, but updates coming soon. 2. Occasionally enemies won't play their death animations. 3. Sometimes moving a target lock in a group of enemies from an enemy in the back to an enemy in the front can be less smooth than any other directional target-lock change. 4. Sometimes enemies seem to be running away from us. A…