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Code RivalsNewsPatch 0.3.23.02.12a Community feedback updates
Game update

Patch 0.3.23.02.12a Community feedback updates

Code Rivals · published 13 Feb 2023, 02:40 UTC · build 10536716

All newsPlayers around this dateRead on Steam

Fixed a bug the allowed for creation of infinite loops in code and crashing of the app

Changed the "code area" view to orthogonal camera, for better visualization and placement of blocks in a 2D like eviorement

Fixed a bug that allowed the muted voiceover on tutorial to keep playing

Smoothed the cam drag on copy/paste

Changed the name of level 7 to "Avoid repetition"

Made the "must restart game" message on video settings changes more visible

Fixed the locking of the zoom on "code area" on levels 1 and 2

Implemented a multi-deletion of blocks using the comment boxes

Changed the default text on Comment boxes

Fixed a bug preventing the explosion sound from being controlled by FX sound level controller

Major UI update to better fit the "metal" visual style

Changed the block movement to a "fixed grid" alignment instead of free moving

Added a yellow indicator that a block is being carried

Fixed a bug that allowed for 2 connections being placed on the same point

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Sale27 Feb 2024Save 70% on Code Rivals: Robot Programming BattleMajor update18 Sep 2023September 2023 Update - Patch 1.0.23.09.17a- Introducing the Test Range: An empty arena with disabled enemies to develop and test your best code - New coding blocks: Sensor 3 - Returns the distance from the sensor to the object (enemy or not) at the end of the leaser beam P.S. many users asked for this, no idea what they think they gonna do with it AND and OR logical blocks - Boolean logic blocks with boolean in(s) and out to facilitate…Game update20 Aug 2023Patch 1.0.23.08.20a - New block type: Sensor 2New block type: Sensor 2 new block type Sensor 2, only returns "true" when the object detected is a barrel in Survival mode notes: enemy droids can and will shoot from behind and above the barrels, so its not simply a matter of ignoring the barrels, but knowing when to shoot or ignore them, this and the fact that sensors must be used in a sequence adds a new level of complexity to Survival mode