
It's been a while, but thanks to our hard-working testers we've found a lot of bugs that we've (hopefully) fixed.
To test this theory, we have uploaded the new version of our beta build and are ready for more feedback!
tl;dr
We have tried to fix most of the hard stuck/game breaking bugs, so saving should now work pretty well, but we know there is still a bug with the kitchen helper and the combat tutorial.
And now the long list of changes for those who want to read through all of them:
Version 0.02
A note before we get into it.
First of all, sorry it took us so long to post.
We wanted to be active and instead we got hung up on lots of little things instead of just updating. We want to try to update more regularly.
One of the reasons it took so long is because with fixing some issues others ended up becoming more visible. But that should not stop us from giving you guys an updated version of the game, so here we go.
Lastly, we added a little “known issues” list you can find at the end of the change log.
Thanks, with all our heart, your support helps us a lot!
We appreciate you, with all the love in the world.
Digital Cauldron
Added a new feature to export the games logs. This can be very helpful for us, whenever you have an error or a bug. Just press the keyboard combo Alt + E + L (easy to remember as export logs) and the game will create a folder named Logs in your game directory where a text file with a time stamp as its name will be created. You can send these logs to us when you tell us of the issue you found.
Major Fix, save files should no longer be corruptible and a save file should always be loadable, no matter what.
Fixing some double input that happened at times.
The Quality of the items dropped had a bug and did not feel quite right beyond that. We rescaled it a little bit so the games beginning would not feel as bad.
We removed any detection of your mouse position in all the UIs. You can still use the mouse as a confirmation button, but what button you hover over will no longer be affecting your selection.
Developer Note: We are still committed to improving the general mouse and keyboard input overall. This is just one of the first steps we have been taking.
Major fixing and filling of missing text and translations.
New and improved Lock on Icon.
Improved and reworked a lot of UI Elements.
You can now see the buffs you already selected for your beetle companion.
We added a lot more details to the village to make it feel even cozier and alive.
We added a few more tutorials to some functionality that wasn’t entirely clear.
Rescaled the damage of the beetle companion. It was a bit too strong early on and lost strength when you kept progressing. Now it is the other way around, the beetle starts out a little weaker, but becomes a very solid source of damage, if you upgrade him and get find a good buff combination.
We added a lot more dialogue options for most of the NPCs.
We added a lot more audio feedback all over the place (more is still to come).
Added keyboard and mouse controls for the Heat-Meter in the kitchen.
The Kitchen Chef can get you stuck when you talk to her. We have not been able to reproduce this issue consistently, so any input on the issue will be feedback (the absence of the problem on your end can also be insightful)
The Fighting tutorial can make issues, if it is not completed and you talk to the Dungeon Guild Master later.
PS: There are of course still lots of small issues present and also a lot of things we fixed but did not mention directly.
Don't let any of that stop you from posting issues you've found though. Its better to have an issue posted several times then us not knowing about it.