We’ve got another big update for you today, including new features, new powers, gameplay adjustments and lots more!
New features
Hero Hit List
- Hunting evil heroes has never been so rewarding! Unlock new powers by defeating bosses and completing goals.
22 New and Updated Powers!
*Denotes an existing power that was changed
- Fire
- Meltdown: Burndown kills enemies at 20% and creates a Lava Pool
- Flare Up* - Lava Pools deal more damage over their lifetime
- Sear - Lava Pools deal a burst of damage instantly
- Hot Pad - Walking through a Lava Pool consumes it and grants Fireform
- Hot Seat - Consuming Lava Pools grants +15% Power Damage. Stacks up to 5 Times.
- Ice
- Chilling Shot - Precision causes Chill
- Chilling Blast - Shotguns cause Chill
- Aerial Ice - Your Powered Jump creates Ice Sheets
- Xeno
- Gruesome Meal - Explosions spawn Blood Bags
- Vampire Bullets - Auto Weapons restore 10% of the damage as Health
- Killshot Xenos - Xenos have a chance to crit while you have a precision weapon equipped
- Healing Factor - Kills while transformed restore Health
- Force
- Over-Explosive - Explosions have a chance to drop Over Shield Pickups
- Automatic Transfer - Auto Weapon damage against armored enemies generates Over Shield
- Riot Shield - Aiming with Shotguns creates a Force Wall
- Volt
- Thunder Clap - Explosions call Lightning
- Shocking Spray - Auto Weapons cause Shock
- Shocking Shot - Precision causes Shock
- Shocking Blast - Shotguns cause Shock
- Discharge - Your Volt Disc strikes nearby enemies with Lightning when they expire
- Generator - When you Transform, a nearby enemy is struck with Lightning every 2 seconds
- Fork* - Your Volt Discs splits into two after its first bounce
Gameplay
Bar Updates
- The Weapon Depot will now open every time players return to bar
- Weapon prices have been adjusted to be relative to the current threat level rather than escalating in price
- The Snack Machine now only opens in the first bar
- All snacks now all last the entire duration of the run
- Angel Food cake now reads - Take 35% more damage. +20% XP
XP Updates
- The end of mission wrap-up screen now breaks down how XP is awarded.
- Gigs now universally reward more XP
- Gigs slots now have to be unlocked by completing the Goals of any character
- Added 6-Tier Rarity (Orange) and adjusted the rarity of many weapons to compensate. 4-Tier Rarity
- (purple) rarity items now drop at threat level 2 (previously, threat level 3)
- When choosing a Super Weapon, you are now prompted which weapon you wish to replace
- New customization menu icons
- Cleaver, Tachi, and Ultra Greatsword have a new Heavy Melee swing
- Nomad’s Orbital Laser now reliably snaps to its target when it’s initially called
- Improved Nomad’s ability to aim her laser with her Nowhere To Run skill
- Increased Exploder damage and radius
Powers & Items
- Lockdown freeze time increased from 1.2s to 2s
- Lava Explosions spawn a Lava Pool directly below enemies, previously they would spawn to the side
- Puncture - Now prevents Exploders from producing Sticky and Slime puddles
Bosses
- Rebalanced Wind-Up to be more fair
- Rebalanced Overmind
Bug Fixes
- Fixed an issue where Armor Resistance items would occasionally not function after the Player was knocked down.
- Adjusted Deployer Turret health in co-op
- Fixed an issue where loot would float in midair/out of reach
- Fixed an issue where gigs would disappear after a reroll
- Fixed an issue where a combination of melee and revive caused visual glitches
- Reduced the number of mines Wind-Up drops during his encounter
- Fixed issues related to tracking Steam Achievements
- Fixed issue where skill tree selections didn’t persist
- UI now displays accurate counts of skill points available after an Infamy reset
- Fixed an issue where a pustule on the Powerstation map was attacking too early
- Fixed Pustules and some boss attacks targeting Murmur when she’s invisible
- And many more!