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FarlandersNewsPatch 1.0.4
In-game event

Patch 1.0.4

Farlanders · published 26 Jan 2023, 15:14 UTC

All newsPlayers around this dateRead on Steam

Greetings, a new patch that I've been working on for the last week is now available. From now on, I will be making game updates using the normal procedure, meaning that first they will be tested on a beta branch. I'm making an announcement when an update is available on the beta branch on our discord.

UX, Quality of life

  • ‘Undo turn’ button in the escape menu. I think it was the most requested feature, so I had to make it.
  • In the migration popup highlight in red color the reason why new people can’t join your colony
  • Videos in the building preview popup with explanations for Factories (Factories dry fertile soil nearby!)
  • The building preview popup show info that plants require time to fully grow
  • Tip in mission 4 about installing a Water Conveyor module after you are getting underground
  • Button to show the next tip on the loading screen
  • More loading screen tips
  • Confirmation buttons for ‘abandon run’ and ‘restart game’ in the escape menu

Gameplay adjustments

  • Slower happiness decay (decrease). This should make it easier to build and support bigger colonies.
  • Leave sand tile after the silicon deposit is exhausted
  • Slightly reduced income from life
  • Added inflation for terraforming shop prices linked to the population size. It would slowly grow after your colony hits 200 population. This should make a late game, when you have a huge economy, a little more challenging
  • Easier to scan solid walls (same speed as for regular walls), and harder to scan mountains on the surface
  • Mission 7 changes:

- Mini objective to research the technology required for the artificial sunlight module
- Bigger breaks between dust storms
- More visible passages on the surface
- More good starting positions on the surface
- Instead of 1 big rare metal deposit, 2 smaller rare metal deposits on depth [-1]
- Bigger room with a passage to the depth [-5]
- Slightly fewer wastelands on the surface

Misc

  • Keep running the game after switching to another program
  • When failing to load a savefile, show a dialogue with possible solutions

Fixes

  • ‘Max Power’ achievement is fixed
  • ‘True Legend’ achievement extra check when in the main menu
  • ‘And That's a Wrap!’ achievement extra check when on the campaign screen
  • Save file corruption because of the wrong technology research objective serialization
  • Hide UI when losing population
  • Localization fixes and adjustments
  • Mission 1 was in the sandbox after the restart
More from Farlanders

Other announcements

All news
Game update20 Jan 2026Farlanders hotfixGreetings, I uploaded a small update: · Fixed terraforming controls, which were not working properly if you opened the colony info interface with a hotkey and then returned to terraforming · Updated Unity3d version to fix a potential vulnerability the engine had AndriyEsports14 Jul 2025I made a new game, it's about railway automatizationGreetings 🙋‍♂️ I’d love to tell you about my new game, Super Loco World , which just launched! It’s all about trains, automation, and cozy vibes. It’s a bit of a departure from what I did in Farlanders , but as always, the game offers depth and replayability. Please check it out — and grab a copy if you like it!Game update26 Dec 2024Fixed softlock in mission 5Fixed softlock in mission 5 when dialogue appeared together with the colony level up popup. Thanks to kamilko for reporting