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HardlightNewsPatch Notes: Alpha Build 0.5
In-game event

Patch Notes: Alpha Build 0.5

Hardlight · published 22 Jun 2023, 21:36 UTC

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A few quality and visual enhancements are included in this patch, along with some currency and intensity scaling fixes. Translation: We screwed up some math but it's all better now.

ENHANCEMENTS


- Updated rendering settings for multiple levels of quality, ensuring visual effects for illumination work on more platforms.

FIXES


- Previously-saved audio settings are now applied correctly when game is first loaded
- Towers can now be built/upgraded if the total credits is equal to the cost to build/upgrade.
- Amount of credits subtracted from the total now matches the displayed cost in the build/upgrade menu.
- Tower destruction VFX will no longer affect the scale of enemies
- Path illumination VFX will no longer distort enemies walking on them.
- Enemy damage will now properly scale with Intensity.

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