
A few quality and visual enhancements are included in this patch, along with some currency and intensity scaling fixes. Translation: We screwed up some math but it's all better now.
- Updated rendering settings for multiple levels of quality, ensuring visual effects for illumination work on more platforms.
- Previously-saved audio settings are now applied correctly when game is first loaded
- Towers can now be built/upgraded if the total credits is equal to the cost to build/upgrade.
- Amount of credits subtracted from the total now matches the displayed cost in the build/upgrade menu.
- Tower destruction VFX will no longer affect the scale of enemies
- Path illumination VFX will no longer distort enemies walking on them.
- Enemy damage will now properly scale with Intensity.