Greetings to all the gifted blacksmiths!
We are releasing a new update with a number of important changes and bug fixes for Anvil Saga.
First of all, Arthur can no longer obtain the "Pacifist" trait. This has been requested by the warlike players since the game was first released – if you're one of them, let us know in the comments below.

The order feed's priority list has been changed. Now there can be only one order with a certain priority, instead of several. For example, only a single order with a priority of "1", "2", "3", etc. We also added the ability to drag and drop order cards.

Improved the mechanics of equipping workers. Each blacksmith has a pool of three items and will automatically switch between them for the most efficient work completion on a particular machine. The equipment interface has also been redesigned specifically for this mechanic.

The workers' remuneration was overhauled to appear in a separate window, similar to the tax payment system. A worker's mood will decrease if you refuse to pay them.
A worker's speed will be directly influenced by their mood; characters who are not a part of the plot will leave the forge if they are in a terrible mood. You will need to keep an eye on your budget to ensure that the forge doesn't go bankrupt.
There are also small improvements to the visuals and sound design, such as animated birds appearing in the background and sound effects when changing the appearance of a room.

In addition to the major interface changes, we have also added several small improvements:
Fixed bugs:
Other than that:
Thank you to everyone for supporting Anvil Saga! Please share your impressions of the game here or in our Discord. We read all of the feedback and constantly try to improve the game for you.
Regards,
Anvil Saga Team