Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange historyMasterworked.GG
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Alight in the DarkNewsPatch 1.0.4 - 29th of July 2023
Major update

Patch 1.0.4 - 29th of July 2023

Alight in the Dark · published 29 Jul 2023, 17:18 UTC

All newsPlayers around this dateRead on Steam

Ascension Tier 1 - The Cardinal Sins

Ascension Tier 1 is finally here! Level up permanently between matches and obtain Soul Shards which can be used for powerful upgrades!

5 Soul Shards are required in order to access the Ascension system which opens up the door for 15 powerful upgrades which push you through a few of the higher difficulties.

You can choose only 3 paths in this system all of which gives a unique Pickup ability per path which alters game play and build types significantly.

Each path is assigned an Element which will be useful for Tier 2 of Ascension which we will release at a later stage.

Change Log

Our extended trailer theme now plays in the credits view

Camera Movement is now always centered on the player
Previously this would lag behind by quite a bit and the faster movement speed you had, the worse it got.
We're still taking feedback on this on our discord or our steam discussions, but we feel that this makes for more responsive gameplay currently.

Camera Zoom is now slightly further away from the game world

Game Summary now has experience and level animations as well as audio
Game Summary laughter/mockery audio now plays after experience gain and global level up audio
Game summary now uses comma separation in big numbers
Game Summary now shows Time alive as X day(s) hours, minutes and seconds instead of total seconds

Added Ascension path elements to stat summary in-game
Added Ascension unique unlocks to stat summary in-game
Added Ascension stats to stat summary as a separate category
Ascension paths can now easily be re-configured at no respec cost
Ascension now has a Stat Summary for currently selected nodes
Ascension max chosen paths is now 3
Ascension now has an information button which explains the concept
Ascension nodes will now automatically move the camera/zoom if navigated through other means than mouse

Pickup Changes


Added Healing Pickup which doubles healing received
Added Thorns Pickup which deals 1000% of your Armor to attackers as Damage
Breakable Spawn Rates have been increased by 40% to make all breakables remain at their old spawn rates
Pickups affected by Ascension Unique Unlock traits now have different colors

Double Damage Pickup will now be colored more red while Havoc is active
Double Damage now deals Quadruple Damage while Havoc is active

Double Healing Pickup will now be colored red while Embrace or Feast is active
Double Healing Pickup now heals 4x while Embrace is active

Double Healing Pickup now doubles health regeneration speed while Feast is active

Double Experience Pickup now gives Quadruple Experience if Avarice is active
Double Experience Pickup Icon is now more red while Avarice is active

Magnet Pickup now lasts twice as long while Avarice is active
MagnetPickup Icon is now more red while Avarice is active

Slow Time Pickup now lasts 50% longer while Grudge is active
Slow Time Pickup icon is now colored red while Grudge is active

Thorns Pickup icon is now more red while Backlash is active
Thorns Pickup now deals 10000% Armor as damage to attackers while Backlash is active
Thorns Pickup lasts twice as long while Backlash is active

Power of the True God icon is now more red while Vampirism is active
Power of the True God will now life steal 50% of all damage dealt while Vampirism is active

More from Alight in the Dark

Other announcements

All news
Game update4 Nov 2023Update frequency and the future of the gameWe will be postponing updates somewhat indefinitely, hoping to pick it back up come Q1-Q2 next year, if anyone has concerns or wants more information about this feel free to reach me via pm on our discord server. We still have a roadmap listed on our store page which we intend to pick back up once the time comes.Game update15 Sep 2023Patch 1.0.6 - 15th of September 2023Change Log Settings UI has now been updated with several tabs to make room for future QoL and features From our internal testing this version and onwards should have a lot better performance as a result of the new AI system being used to drive enemies. Enemies now use Unity NavMesh and crowds seem to be more performant than before as well as more natural in their movement. Equipment Drop Rate h…Game update7 Aug 2023Patch 1.0.5 - 7th of August 2023Change Log Added new graphics for Ascension paths Added 3 new Steam Achievements related to Ascension Added better zoom functionality to ascension UI for both Gamepad and Mouse & Keyboard Area stat now specifies its metric unit Reduced Icicle particles significantly Fixed jittery player health bar movement Selectable UI elements now scale down slightly when selected in order to help with color…