This is the first update in a while! We have seen several cases of save data corruption due to errors when auto-saving in dungeons, so we have implemented countermeasures.
- Auto-save timing in dungeons has been slightly shifted.
(Previously, saving was performed at the same time as dungeon terrain generation, which was considered overloading.) - Automatic backup file generation for saved data has been implemented.
- Implemented automatic restoration from backup files in the event of save data corruption.
(When there is no backup file, the corrupted file is deleted.)
- Fixed various anomalies associated with game engine updates.