
This build contains various improvements to tower targeting and damage, which particular focus on the Plasma and Disc towers. Damage should be better and more consistent, and hopefully a lot more satisfying.
- Instantiated hit objects, such as the Plasma splat, now take advantage of pooling which should improve performance slightly.
- Updated VFX for Plasma splat for better rendering visibility.
- Enhanced damage audio SFX for Plasma splat to reduce amount of times it is played.
- Added positional data to SFX for Plasma impact and splat damage so they are accurately placed when spatial audio is on.
- Adjusted Disc projectile speeds at all levels for consistency.
- Damage calculations should accurately be calculated based on Intensity.
- Arcing projectiles should now properly detonate/impact if the target enemy is destroyed before they reach their target.
- Projectile target locations on enemies should be more accurate to the body of the enemy and not above or below.
- Various projectile performance tweaks and fixes.
- Projectiles in-flight will no longer damage enemies that are not illuminated.
- Towers will stop firing at enemies that de-illuminate during the firing process.