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Shards of AzuriaNewsBuild 12
In-game event

Build 12

Shards of Azuria · published 24 Jan 2023, 17:42 UTC

All newsPlayers around this dateRead on Steam

Hi all!

To follow on from Build 11, this build has continued reworking the UI by overhauling the look of the in-game HUD. This has involved completely redesigning the positioning and look of the in-game HUD from the elements in the top/left and top right to all be together in a single decorated bar at the bottom.
The aim was to bring things together in a more cohesive single arrangement.

Below shows the HUD section across the bottom:

Looking at the Bottom Left:

- The health and mana bars are now in the bottom left.
- The experience bar has now shifted centrally and under the action bar.
- Certain things have been cleaned or omitted in the redesigning - such as the Character Profile/Name and Extra Strikes.

Bottom Middle:

- The action bar still remains in the same position.
- Other key option buttons are now worked to sit around the action bar frame.
- Experience bar now sits below.

Bottom Right:

- The Map, Day & Time information has moved to the bottom right.
- Certain things have been cleaned or omitted in the redesigning - such as the Building Edit indicator and NPC conversation indicators.

And below is a full screenshot, showing the HUD as it fits altogether:

Cheers!
Phill

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In-game event4 Dec 2022Build 11Hi all! The focus of this build has been in reworking the overall look and feel of the UI. To start with, we have re-done the Character, Crafting and Inventory screens. We hope these changes are a step in the right direction and are looking forward to doing similar improvements. Character Screen: - Functionally this should feel similar, but we hope the overall feel of the screen is improved. -…Game update4 Sep 2022Build 10.2.1- Re-fix to ensure the Worlds are generating correctly.In-game event4 Sep 2022Build 10.2Hi all! This build includes fixes, sound work and UI changes. Build 10.2 Change Log: · Change to allow for different sized enemies to have different sized hit boxes. This in particular relates to being able to more easily melee them. · Fix to ensure the XML\Maps directory exists when attempting to create a World. · Fix to correct the name of Alris on the conversation UI window. · Changed the in…