Look out for these chaos-infused trees, they may be capable of growing random veggies, but they may also be looking right back at you if you stare too long!
New baddies: Frootlings!
Worshippers of chaos, fans of overly complex sunglasses, and the first baddies to have a long-ranged attack behavior!
New defensive plants: Dartvines!
These aggressive vineplants will defend your crops with deadly accuracy from a very long distance! Craft them at your Alchemy table or bring plenty of offerings to C’thul for a chance to find their seeds.
New alchemical recipes: craft your own C’thul offerings!
Exchange your most commonly found offerings for rarer ones and enjoy C’thul’s greatest gifts!
New costume variation: Morgana’s Unicorn Onesie!
After getting a “lil’ jelly” of Voltaire’s latest drip, Morgana finally got a new costume variation - as requested by players!
BUGFIXES
Retroactively granted achievements for reaching level 10, level 20 and finishing the tutorial quests (for players who had previously completed these in the demo version)
Fixed an issue that could cause some UI overlays in the alchemy table to lose its formatting
Fixed an issue that could cause the “hold” interaction to play itself without canceling the animation, when attempting to unlock Reliquarium Boons without enough Soulstones
Fixed an issue that could cause the player to lose track of their selection in the Wardrobe menu while using a controller
Fixed an issue that was causing an overly loud sound to play whenever you defeated El Capitan
Fixed some instances of typos or mismatched wording reported by players (thank you!)
Fixed some instances of duplicated clicking sounds while navigating option menus
Leveling up and selecting a new skill during an active night cycle will no longer display the level-up prompt with the same selections once the night is over
Defensive plants will now properly change targets if their original target moves out of their maximum range
Improved the wording displayed on the overlay of trees that yield crops in two different days, to better reflect that you must to wait another day to harvest it again
Completing two or more quest objectives at once will now properly display each reward received in text, when you interact with the mailbox to deliver them
Depleted crowberry bushes and dig spots already dug up are now properly saved on exit, instead of always being respawned on game load
BALANCE
Soulreapers’ HP base value increased from 5 to 6
Hogrider’s (Boss) HP base value increased by 20%
Base amount of Soulstones dropped from Bosses lowered from 15 to 10 (more on this soon, there will be new rewards at a later stage)
Crowberry Bushes now drop 2 berries at once, but can only be harvested once - meaning you only need to interact with them once for the same amount as before
Crowberries are now also affected by nutrition decay (consuming several of the same veggies in a row), keeping the same base amount of hunger restored, but a minimum value of 1. To prevent nutrition decay, vary your consumption of different veggies and pay attention to the number indicated when you hover over each consumable in your inventory
Harvesting Crowberries will no longer count towards “collecting seeds” quests, as intended
Consuming veggies immediately after fainting or going to sleep with 100 hunger no longer removes the extra enemy aggressiveness debuff, as intended