
A new exciting visual feature of Wacambria Island is its use of light bloom! Light Bloom will add glow and brightness to lights and self illuminated objects. This feature comes at a low performance cost and adds a huge visual appeal. Light Bloom and the objects that use this feature are totally configurable and allow for a variety of effects.
The Game Engine has been updated to award steam achievements. This added functionality will help give the player a sense of reward and allow Wacambria Island to be trackable from the steam pages for each player. An achievement strategy is still being developed in order to best utilize this feature.
The stages of assigning Gamepad or Controller support have begun! I try to add this functionality later in the game development cycle due to feature changes and overall gameplay feel. Because I've mostly defined the player control experience with the Mouse & Keyboard, I have some reference points for how I want the controller feel.

Significant progress has been made to the main quest line in Wacambria Island. The quest line now progresses through nearly 70% of the main world map and includes 4 new cave, ruin and city buildouts.
Thanks for taking the time to keep up on Wacambria Island!
-Moses