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GatewalkersNewsGatewalkers Rewind
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Gatewalkers Rewind

Gatewalkers · published 31 Dec 2022, 20:00 UTC

All newsPlayers around this dateRead on Steam

Hello Gatewalkers!

Today is the last day of 2022. Although we are polishing the last things before the premiere of Gatewalkers, which is less than two weeks away, somewhere between another coffee and a Christmas cake, we had a moment of reflection. So... Let's do a little rewind!

In 2018 we started working intensively on Gatewalkers. We started as a small group of enthusiasts who wanted to create something special. Given the limited budget, we knew it was going to be a big undertaking. We've been working on inventing and refining the graphics for a long time. From the initial meetings where we were brainstorming at a small board to the first attempts to create playable version of the game. Many times we acted by trial and error and also changed assumptions, until finally we saw the direction in which we wanted to follow. Fun fact: originally, Gatewalkers was supposed to be called completely different! In our first assumptions, it was called... Cataclysm! The plot of the game, its assumptions and mechanics have also changed over time.

Forest World before:

Forest World after:

Forest World before:

Forest World after:

Also this is how our interface looked at first!
UI before:

UI after:

We wanted to create an action RPG game but combine it with survival elements. Often playing hack'n'slash games we had the impression that in a way these games are unreal when it comes to basic human needs. On the other hand, we weren't going to make a simulator! That's why we decided to add some basic survival techniques that won’t slow the action down, but will add a touch of realism (and raise the difficulty level at the same time!). We also wanted a game with an interesting setting - hence the idea of traveling to other lands, where we can face various challenges. Of course, we spent a lot of time on combat mechanics and creating enemies and weapons - we had a lot of fun doing it too!

Sky Rocks before:

Sky Rocks after:

We decided to introduce, among others, solo and group combo techniques, elements, an extensive progression tree and skills, and not limit the player to specific character classes. The story element was also important to us. The plot in Gatewalkers is built around the secrets of the Ancients and how to save a dying planet.

Fire World before it became fire:

Fire World after:

And that's how the first drafts of Gatewalkers, whose Alpha premiered in 2019, were created. From this place, we want to thank everyone who has supported us for so many years - you couldn't wish for a better community!

Toxic World before:

Toxic World after:

Ice World before:

Ice World after:

We hope you enjoyed our walk down the memory lane! It’s been a lot of work but at the same time it’s very rewarding. We can't wait for the release of Gatewalkers. On January 12, 2023, you will be able to go through the Gate and start your adventure!

Happy New Year 2023 Gatewalkers!

PS. We always like to chat with you and read your opinions so jump to our Discord server and share your thoughts!


(click on the banner above)

You can contact us on social media too:
Facebook: https://www.facebook.com/GatewalkersGame
Instagram: https://www.instagram.com/GatewalkersGame
Twitter: https://twitter.com/GatewalkersGame/
TikTok: https://www.tiktok.com/@gatewalkersgame

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