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Turbo FatNewsEngine improvements, bugfixes
Community

Engine improvements, bugfixes

Turbo Fat · published 10 Jul 2023, 19:27 UTC

All newsPlayers around this dateRead on Steam

After two months exploring the new version of the Godot engine, it seems it's not quite ready for the awesome features required by Turbo Fat yet -- so we're sticking with the older version!

However all is not lost, as we've ported a few of the coolest improvements and bugfixes from our exploratory work into the older version of the engine, including a few bugs reported by the Turbo Fat community, and retroactively applying fixes to our tween and particle systems to make things run more smoothly.

We're starting work on a fun new tropical area, and we can't wait to share it with you. Stay tuned!

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Game update27 Aug 2025Turbo Fat 1.1215Easier difficulties have easier boss level requirements · Updated rendering backend for better stability on current-gen AMD and NVIDIA GPUs · Added option to gradually darken locking pieces · Fixed infinite stall exploit · Pieces make a sound when they land · New friends from the Turbo Fat discord · Tutorials correctly show their title on the scoreboard · Fixed edge cases when toggling vsync an…Game update7 Feb 2025Turbo Fat 1.1194Fixed occasional crashes when exiting a puzzle · Faster, smoother saving · High scores are saved instantly - no more lost records · Fixed missing Xbox glyphs in settings menu · Fixed cutscenes settings menu being unclickable · Fixed cutscenes not fast-forwarding with gamepads It's been a busy month! Some players were still hitting that annoying glitch where the game suddenly exited after a puzz…Game update10 Jan 2025Turbo Fat 1.1097Fixed rare bug where pieces could warp during flip inputs · Overhauled scene transition logic to avoid rare crashes · Snappier button hover sounds · Eliminated black flicker on avatar customization screen · Stability improvements Last week, we made the piece flipping more lenient for players who hit the two buttons a few frames apart. But a very naughty player noticed you could abuse this in a…