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MindustryNewsBuild 142
Game update

Build 142

Mindustry · published 21 Feb 2023, 16:37 UTC · build 10603181

All newsPlayers around this dateRead on Steam

Another minor maintenance release - the most notable change here is the addition of a boost toggle command option for Nova/Pulsar/etc.

  • Actually fixed host research not syncing to clients correctly (for real this time)
  • Fixed Steam workshop maps displaying an error upon update attempt
  • Fixed Sublimates targeting ducts but being unable to hit them
  • Fixed sandbox displaying as survival with Discord integration
  • Fixed repair turrets incorrectly displaying status as red when not targeting
  • Fixed 'hidden' content (planets, etc) displaying in list of mod content
  • Fixed several crashes
  • Fixed Oct shield break effect being hexagonal
  • Improved mod dependency resolution
  • Buffed Conquer slightly, nerfed Collaris range slightly
  • Made Disrupt/Quell no longer target air units
  • Added a boost toggle command for units that can support it (nova, etc) - keep in mind that these units cannot shoot when flying, and will not try to find a landing position if blocked
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Game update11 Sep 2026v8 Build 160Added a system for plugins to display custom UI on clients (see · Added support for servers sending dynamic textures to clients via `Vars.netServer.sendTexture` · Added server remote methods for bulk-filling tiles · Added button to restore automatically disabled mods · Added version selection for mods that are reinstalled · Added support for viewing items in bridge conveyors · Added description…Game update6 Jul 2026v8 Build 159This release brings a new system for adding arbitrary content (sounds, music, images, blocks, items, etc.) to maps or servers. In terms of functionality, this is very close to what JSON mods can provide, except without any manual downloads necessary. Any maps/saves with assets in them must be exported through the in-game UI to work properly; for performance reasons, assets are not embedded in m…Game update23 May 2026v8 Build 158Fixed save corruption caused by large build queues · Fixed use of `@queries` world logic variable causing save corruption · Fixed message block content limits being inconsistently enforced (now always 400) · Fixed patched message blocks causing network issues; the length limit is non-patchable · Fixed some sync issues with payload control · Fixed Quell bullet not tracking cursor correctly · Fix…